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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Nononononoooo!
It's ADOM orc that tastes like pork! [ September 25, 2003, 20:29: Message edited by: Nerfix ] |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Well I'm still voting that Caelum has its name changed to "Generic Elf Nation". http://forum.shrapnelgames.com/images/icons/icon12.gif
Even though they arn't elves at all... Maybe just change the turn processing screen into a little movie of an elf and orc doing the lambada together? http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
I'm in a mood of hurting myself and i have sharp objects near me...
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
At least it's not a kobold..they make me sick. And they just keep strutting around thinking their cool.
... ... .k. ... .k. ... k.. ... ... I should play adom again...i was just about to kill the elder chaos god with my absurdly powerful champion of law and i sorta stopped... And I was an ELF!!! or maybe a gnome...actually i think i was a gnome because nothing can compare to gnomes and elves. I think modding would be acceptable certainly but I find it VERY rare that a user made mod is as good or better than even a decent game. I wouldnt do much more than look at any mods created if they removed units at all. I'm quite a fan of the Dominions nations/spells/units and their balance. You mean Caelum aren't meant to be winged elves? But the winged elf race is awsome. And so are the Noldor (am I right? Is Noldor the race that Feanwe and Feanor and such belong to or am I not making sense). And Nerfix...my pretender in our PBEM is named from The Simarillion. Fingolfin is my favorite Tolkien elf. http://forum.shrapnelgames.com/images/icons/icon12.gif [ September 25, 2003, 21:30: Message edited by: LordArioch ] |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
LOL @ Nerfix. You are a very negative person, arent you?
If hes a LotR fan [me too http://forum.shrapnelgames.com/images/icons/icon10.gif ], and he want to make a LotR mod, what is your problem with that? *shrugs* http://forum.shrapnelgames.com/image...s/rolleyes.gif [ September 25, 2003, 21:43: Message edited by: Mortifer ] |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Elven Archers with 77 precision and Armor Negating bows. Oh, and of course it would be totaly balanced for you, because they are Elves and they have only 66613697 Hp, and that is mighty 1 Hp less than Elven Warrior has!
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Nerfix, stay tuned, my first doms II map will be set in Tolkien's world.
Hide your joy http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Rigth.
I would have never believed that Pocus will also go so deep that he will make map featuring Elves with ungodly stats. I hate mods because they are always made by some wannabe-game-developper-1337's who can't even alphatest their mods, make half-assed, unbalanced changes, add some buggy extra sprites, and behave like kings of the world after they have finished their "great project". |
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