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Re: Noob questions!
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Re: Noob questions!
It is obious that IW cant spend too much time on every minute feature of the game, so I propose we drop this dicussion. The issues are :
- in MP : no issue, nobody will use the arena. - in SP : if the player want to cheat the AI he is playing against, then he can send a trapped commander. If it amuses him to play fairly, then he can send a normal commander. Anyway, the arena concept of Illwinter is not to have a nice place where you can earn nice toys, its just a secondary (or tertiary) feature which will remain as it is, for the best or the worst of the game. |
Re: Noob questions!
Amen. It seems we have a lot of posters desperate to make mountains out of molehills.
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Re: Noob questions!
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You can at most screw with one of the AI players, since if you die you turn over your items or some of them to the AI, if you win there isnt a problem. You can only die once. So you can only give your items to one AI. This AI player might not even have sent a particularily valuable commander, it is not like it allways sends Pretenders in fact the AI does this in less than 25% of the cases even if it has a combat pretender. Even if you do land a cursed item on the opposite pretender this doesn't affect the AI in a big way, an AI is not clever enough to plan to use any of its particular units in a well thought through way. A cursed item might slightly dent its abilities but it will not affect it in a major way. And chances are that your cursed item ends up on a ordinary semi powerful commander like a Traitor Prince or Cataphract Commander. In which case the forging of the item probably has cost you more than it has cost your opponent AI. So: 1: Cheating against the AI is moronic. You can allway choose not to do it. No one is hurt but you. 2: Even if you do consider sending cursed items to the arena cheating. You can only do this to one AI player in an event that occurs perhaps one or two times a game. 3: Even if you do consider sending cursed items to the arena cheating, the chance that it will end up on an AI pretender or similar powerfull unit is not particularily high. 4: Even if you do consider sending cursed items to the arena cheating, and you do manage to pass the item on to an enemy Pretender, the actual effect of the cheat is very small. [ October 09, 2003, 13:22: Message edited by: johan osterman ] |
Re: Noob questions!
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Re: Noob questions!
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You can at most screw with one of the AI players, since if you die you turn over your items or some of them to the AI, if you win there isnt a problem. You can only die once. So you can only give your items to one AI. This AI player might not even have sent a particularily valuable commander, it is not like it allways sends Pretenders in fact the AI does this in less than 25% of the cases even if it has a combat pretender. Even if you do land a cursed item on the opposite pretender this doesn't affect the AI in a big way, an AI is not clever enough to plan to use any of its particular units in a well thought through way. A cursed item might slightly dent its abilities but it will not affect it in a major way. And chances are that your cursed item ends up on a ordinary semi powerful commander like a Traitor Prince or Cataphract Commander. In which case the forging of the item probably has cost you more than it has cost your opponent AI. So: 1: Cheating against the AI is moronic. You can allway choose not to do it. No one is hurt but you. 2: Even if you do consider sending cursed items to the arena cheating. You can only do this to one AI player in an event that occurs perhaps one or two times a game. 3: Even if you do consider sending cursed items to the arena cheating, the chance that it will end up on an AI pretender or similar powerfull unit is not particularily high. 4: Even if you do consider sending cursed items to the arena cheating, and you do manage to pass the item on to an enemy Pretender, the actual effect of the cheat is very small.</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Errrr I agree with them Johan. Why Illwinter cannot fix this? Simply don't allow those AI-cheating items, and we're all good. Don't tell me, that it is hard to add this script... http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/blush.gif [ October 09, 2003, 14:31: Message edited by: Zerger ] |
Re: Noob questions!
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So in SP you either pass on it or abuse it to screw AI pretender/prophet In MP players either pass or send crap commanders... Just putting more varied and valuable stuff as reward would make it much more "fun" without it becoming a real focus. My 0.02 € |
Re: Noob questions!
I can see it both ways. On the one hand, if there were such a death match and I didn't think I could win by fair play I would definitely want to take someone down with me. On the other hand, I can see the Arena Death Match Fairness Committee http://forum.shrapnelgames.com/images/icons/icon7.gif prohibiting the use of certain items - and so much the better if they did because then you might actually dare to try to win. I think it's a shame when no-one except the AI sends someone they think might win - makes it all a bit futile in MP.
If I was in charge of the Arena Death Match Improvement Committee I would outlaw the use of certain items - a short list of items officially considered to be 'cheats'. Ideally I would outlaw the use of certain spells too (like 'curse'), but that would be harder to control. I think I would also change the prize to a choice of a couple of different items, or failing that, an item more neutral - i.e. applicable to both mages and fighters, if such an item could be found (perhaps something like the Ankh, Nethgul, Alchemist's stone, The Magic Lamp, Gate Stone, or Flying Ship). Definitely I would make the item removeable, so that it could be put in a display case in the capital of the winner [though I realise that this is how the Last victor is found, in order to compete in the next arena death match]. Furthermore, I might subdivide the contest into different events - one for fighters with weapons, etc., one for fighters without special weapons, one for mages, one for archers, etc. But that would depend on popularity and funding, etc. *edit - I think it would be pretty hard to implement, allowing certain items but not others. The only way I can think of would be flag the 'cheating' items somehow, and then have the program only offer the 'compete in arena death match' to people who were clean. Either that or have a dialogue come up saying that you have to unequip certain unlawful items, etc. when you try to compete while in the possession of Banned items *further edit - Another thing I would outlaw were I in charge of the Improvement Committee is the entrance of pretenders - I think it ought to be non-divine commanders only. This would make it more competitive, rather than your knight commander having to face down a huge flaming skull, or undead manticore, or something like that. [ October 09, 2003, 15:23: Message edited by: st.patrik ] |
Re: Noob questions!
My understanding of the issue with the AI here isn't that you can stick one of them with cursed items, but rather that each AI save one loses a commander automatically when the arena event occurs.
And sending the pretender 25% of the time... that sounds like alot to me, I don't really see it as a minor issue, not do I see it as 'cheating' I see it as a mechanism which the AI doesn't handle very well, and as such gets penelized. How about just adding a switch to turn the silly thing off, if it is truely as unimportant as you say it is, then give the option to not use it in the first place. |
Re: Noob questions!
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I hope that the devs see our point. |
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