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Re: in which occasion will you raise taxes
Hypaspists have one higher basic defense, even before armor. The other difference is that (again, due to armor) they move faster - twice as fast when marching through friendly provinces.
PvK [ October 30, 2003, 01:30: Message edited by: PvK ] |
Re: in which occasion will you raise taxes
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I highly recommend taking a look at Armati 2, which is due out around the end of this year. -Jasper |
Re: in which occasion will you raise taxes
Perhaps I need to qualify what I said.
Hypaspists aren't "bad", however in the early game players will want bulk, that means Cardaces. Later when they want quality, they will go right to Hoplites. The other units available are what make hypaspists obsolete. IMHO the resource increase was too heavy handed (much like many of the game changes). |
Re: in which occasion will you raise taxes
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start effect as you could in Dom 1, and for that you're right, Cardaces are better. Overall I think they're definitely better, and I suspect would beat Hoplites cost for cost in melee. Plus HI with a strategic move of 2 is pretty nice. |
Re: in which occasion will you raise taxes
Didnt saw the 'tweaking' of hypaspysts too. They gain 4 prot, but increasing from 8 to 18 resources is definitively too much. I now find them in excess in the Arco roster, as I will either use Cardaces early, then revert to Hoplites when time permit. I only recruited some to goes with my elephants, but this is very secondary.
as for the LI usage, perhaps you can restrict the attack rear order to units which cost 15 resources or less. That would be a quick and dirty trick for giving them a flanking role in battle. |
Re: in which occasion will you raise taxes
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That is not to say that LI might need to get some extra advantages - but I don't know if I agree that increased defense vs missiles should be one of those. |
Re: in which occasion will you raise taxes
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The mechanics of this were quite simple -- individual soldiers simply spread out, presenting a much more difficult target than shoulder to shoulder heavy infantry. And in fact this mechanism is already in Dom 2, it's just that blocks of skirmishers are just as densely packed as a phalanx of pike. Tight formation Light infantry was also used, which were vulnerable to missiles, but the tactics that would make them usefull don't work in Dominions, and so I've been implicitly ignoring them -- sorry for the confusion. |
Re: in which occasion will you raise taxes
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Re: in which occasion will you raise taxes
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Plus, having a strategic move of 2 is a big advantage. Quote:
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Re: in which occasion will you raise taxes
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You surely prefer those wonderfully varied Ulm infantry or Pythium Legionnaries ? http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Ulm was boring, but Ulm had troops with something else than spears of diffrent length. In fact, i think that Ulm had the most diverse infnatry in the game, excluding LI. Ulm is no longer so boring because they have Siege Engineers and Sappers. I also thougth that Pythium is not only boring but yber with their ungodly starting gem income. And Pythium is still both boring and yber. [ October 30, 2003, 13:31: Message edited by: Nerfix ] |
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