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Re: Petition to change LUCK\\ORDER Scales
I would like to see the Disasters toned down a bit for every level of Luck you have.
Sammual |
Re: Petition to change LUCK\\ORDER Scales
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The test was based on 10 provinces indeed (turn 1 = capital, turn 2 = 4 provinces, turn 3 = 8 provinces, turn 4 = 10 provinces). I've *never* seen more than 2 events/t. BTW. Dominion was 10 candles to maximize its influence. By "disaster" I mean big pop loss, no knights, no revolt, not event hailstorms. To be perfect (I realized too late) I should have made a scenario to remove all magic sites. It is not impossible that one of the test was distorted by a Doom Cloud or something like that... Could someone confirm/invalidate my tests ? Cheers |
Re: Petition to change LUCK\\ORDER Scales
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Order 0 and Luck +3 = 43 events / 80 turns, 9 bad (1 flood) and 34 good events (1500 gold event among others). Order +3 and Luck 0 = 8 events / 80 turns, 3 bad (still 1 flood !) and 5 good (1 hero even with luck 0). Any thought ? |
Re: Petition to change LUCK\\ORDER Scales
The #'s are within the formula's we were given; which is nice to know. It is just the fact of the good events weighing in less than the bad events.
I don't mind 20% Loss of Population event if on the good side I could get a 10% increase. |
Re: Petition to change LUCK\\ORDER Scales
Did one Last test, as suggested :
Order O and Luck -3 = 39 events / 82 turns, 28 bad events (6 disasters) and still 11 good events. |
Re: Petition to change LUCK\\ORDER Scales
Hmmm. Order 0 and luck +3. Nearly 4 times as many good events as bad, 1 disaster and one joyous windfall...
Seems viable to me. The 21% less gold on a turn to turn basis will be somewhat painful, but I'd guess largely compensated by the good events. Perhaps there's hope for me in that MP game after all... |
Re: Petition to change LUCK\\ORDER Scales
One of the best things of the luck scale is the chance of getting mines. If you start in a mountain or get some mountain terrain quick, chances are good you'll start to discover new mines pretty quick. In one game I found three in my home province in 20 turns.
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Re: Petition to change LUCK\\ORDER Scales
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-Cherry P.S. In 0%-5% magic site games, luck is very valuable, as the main source of non-national gems. But otherwise... http://forum.shrapnelgames.com/image...s/rolleyes.gif |
Re: Petition to change LUCK\\ORDER Scales
Awesome work Sunray, we can draw some probabilities from what you have done.
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what we deduce from your tests : probability of drawing an event (max 2) at order 0 : 50% probability of drawing an event at order 3 : 10% => I would say that order modify event probability by +- 13% - 15% Taking your figures, and computing the theorical numbers now that would give: order 0 : 36 events / 82 turns theorically would give 41 events, not far. order -3 : 88 events events / 82 turns theorically would give 82 events, not far. order 3 : 6 events / 123 turns theorically would give 6 events, perfect fit! etc. Common Race designs : In order we believe : with Order 3 Luck -3 you have 5% chance of getting an event, with 80% of it being bad. Lady Luck: With Order -3 Luck +3, you have one event a turn in average, with 80% of being good. On the safe side: With Order 0 Luck +1, you have 50% of having an event, with 60% chances of it being good. (People generally takes that for national heroes too). |
Re: Petition to change LUCK\\ORDER Scales
I think order/turmoil change the probability of events too much. Perhaps having it match luck scale (i.e. 10% per level) would level order 3/unluck 3 and turmoil 3/luck 3.
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