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Re: Iron Faith Ulm
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Mercenary of course could be big help to Ulm's expansion but you don't always get the good ones. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">As for the benchmark, we are under that - less than 10 provinces each - but the map only has some 56 provinces for 7 players, so ... http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/icon7.gif And I admit I was dreaming about IF magic scale - indeed Drain-1 is a req... this should kill the theme http://forum.shrapnelgames.com/images/icons/icon9.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">It's a very crowded map. I don't have much experience. But I guess, if you got a bunch of cautious players, rainbow mage could be fine since you can fully utilize the gem income of each province. Otherwise with such crowdiness, you should have total war by turn 15 already... You'll be in an very disadvantageous position without a combat pretender. |
Re: Iron Faith Ulm
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http://www.freewebz.com/sunraybe/ This will give you an idea of the spread but we will need an up to dat list to have a better idea of what paths look attractive to take 3 in just for site searching. Quote:
Perhaps terms are part of what has confused me in understanding the role of level 4 magic on a rainbow mage. For me a rainbow mage has level 3 in as many things as you can afford/need and 2 in the rest which allows them to master all the paths of magic. What do I mean by master? Varies a bit from path to path but probably getting to level 5-7 would qualify. Above thats getting into grand mastery. Why does this versitility matter? Because a rainbow has all the colours and a rainbow mage has an answer for every situation - if only they can get the timing right. A mage with 4 levels of magic at 4 is, to me, a bless effects pretender with powerful site searchering. If you choose the paths so as to be able to craft the right items they can grow alot in power. However without massive empowerment they will struggle to raise their levels as easily as a rainbow mages and few items confer magic levels when you have none in that path. You also won't generally be picking the rights paths as you are choosing paths for bless effects not choosing astral so can build the astral whoopers so important to a rainbow mage. If you picked Air4 Blood4 you could build the Robe of the Magi though which is pretty spectacular and +2 str and a weak air shield is not bad. Hmmm - Mictlan? Quote:
Might need to start with blood3 for the Robe of the Magi with a non blood race using a rainbow mage as I don't think there is a blood 2 booster you can make. Cheers Keir [ December 23, 2003, 01:05: Message edited by: Keir Maxwell ] |
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