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Re: Death and Taxes... well mostly taxes...
Sigh....
You don't need to study history to know what a sword or a horse or a noble is. In fact my first exposure to those things came not at all from history, but from stories my father would tell me about some made up prince in some made up fairy tale land. Perhaps we have a problem with the meaning of the word history though, I don't know... "So you find it annoying Licker that I have keep referring to history? *shrugs" Do you know I still read up avidly and much of it is to do with my interest in ancients wargaming - thats right batles with pointy and cutty things. How else can I attempt to understand these but by studying there real usage? The idea that abstract reason can provide us the answers is very wrong. If you want to understand warfare in the age of swords and bows then study history. Want to understand the impact of taxes in a feudal society - study history. If you can't be bothered then thats cool but is there really anything wrong with me bringing history to bear on this debate? It seems profoundly relevant and the only commen ground we have for the discussion. Otherwise its just "I like playing this way" verses "I like playing that way." " What I find annoying is trying to apply some historical tidbit as proof for why a *game mechinic* is good or bad. I've said it many times, its a fantasy game, *not* an historical simulator. What should matter is how the game elements come together to make the game entertaining and in the end playable. Now I'm not saying that this abstraction makes the game unplayable, I am saying though that in terms of its effect on game play it is lacking and unintuitive. I can follow all the arguements put forth for *rationalizing* the 200% tax bit, I just don't accept them. There are easy fixes to this problem as I see it, limiting the amount that taxes can be raised above 100%, tying in the local militia to raising taxes above 100%, keeping track of past province ownership... Running an army through an enemies lands should be painful for him, but the cost to the attacker in terms of time spent wrecking the land is trivial, no its not even trivial, its simply non-existant, that is what I feel is wrong, there should be some additional cost to 200% tax rates, or it should be made more difficult to achieve them quickly (1 turn is waaaaaaay to fast for the damage it can create). History has zero bearing on this for me, and I fail to see how it should have any bearing on this for anyone. Look once you start walking down the road of supporting abusable game elements based on their *historical accuracy* you open up a pandoras box where you are forced to further defend or attack other elements that are abstracted for game play reasons. I've been down this road before though so I won't repeat the journey unless you really want me to... just go looking in the old thread about the new weapons system that I think Saber championed, we all got into it good there too http://forum.shrapnelgames.com/images/icons/icon7.gif Finally I've got nothing against history, I find most of it fascinating (been reading Dan Brown's books, interesting religious stuff there), however, when it comes to computer games, unless I'm playing something like Gettysburg or Eastern Front, I don't really care how accurate they get their history so long as the game mechanics work and the plot/setting isn't so rediculose that it distracts from the rest of the game. That sentiment applies to Dominions, that the devs kept things as accurately as they did from both a historical and a mythological point of view should be applauded, until and unless that POV begins to influance further development issues in a negative and restrictive way. As to Covenent being a bit of a drag... well yes things did bog down a bit in the third books of the two series, and Covenent was a drag, however, I think that was part of the point of his journey. Anyway, glad to hear you liked the Gap series, that was a fabulous read for me, especially after you got through the first novella, which contained most if not all of the disturbing elements. The fact that I'm a big Wagner fan didn't hurt either http://forum.shrapnelgames.com/images/icons/icon7.gif And since I mentioned him earlier if you havn't already take a look at Dan Brown (The Divinci Code, Angels and Demons...) it may not exactly be anyones cup of tea, but if you like your historical conspiracies then its really quite entertaining. Lastly, Stephen King?!?!?!?? What were they smoking http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Death and Taxes... well mostly taxes...
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I think the Gap serious is top notch science fiction and a big step ahead of Donaldsons other work. Have you tried Dan Simmons? Hyperion (Sci-fi) and its sequals are stunning if you are that way inclined. Dan Simmons was sort of "discovered" by Steven Donaldson at a learning to write course and after Dan Simmons (a student on SD's course) read out his short story SD said somehting like "I have always wished i could write like that." Dan Simmons is an awesone writer. His story telling is so compelling and his horror novels are exactly that. Quote:
Here is a fun dominons reading list. Historical fiction is the best way to enjoy history and here are some of the best. Mary Renault - I worship at thy feet. Cecilia Holland - Rakossey, Rakossey, where for art though Rakossey? Also "Until the Sun Falls" is the an incredibly enthralling account of the mongols conquering. Rosemary Sutcliff - young adult? Boy are they lucky. Read everything she's written set before 1500AD and it will be a journey of joy through the history of the british isles. Mostly read "A Knights Fee" as this provides so much of the basics regarding how feudalism actually worked. "Dawn Wind" is a brilliant account of the devestation that war leaves in its trail. I could keep going but these are probably the big three in my opinion. There are many other great historical novels but these authors are distinguished by their breadth, consistency, quality and attention to history. There is no real point going on with the substantive debate on the "reality" of Dominions. Without at least commen ground for disagreeing upon what is the point? Don't worry, be happy http://forum.shrapnelgames.com/images/icons/icon7.gif Keir |
Re: Death and Taxes... well mostly taxes...
Dan Simmons... Sounds very familiar, though I can't recall if I've read him or not, what exactly has he written? I'm hoping it wasn't the necrophage (or whatever it was called) series, I didn't really care that much for that, in as much as I can't recall the author anymore anyway http://forum.shrapnelgames.com/images/icons/icon7.gif
No doubt the Gap Series is better than Covenent, and I think Donaldson would say as much, he matured greatly between those two endevors. The Mirror of Her Dreams and A Man Rides Through were also fun reads, if not entirely on the same level. His short stories are fun too, but they are just that, short stories. The cigarettes on Angus didn't bother me nearly as much as what happened to Morn early on, maybe because Angus was so dispicable, or because the incident was in the past (as much as Angus's past explains how he got to be the way he was), I do have that disconect though, retelling of events isn't nearly as dramatic to me as if those events are being presented in the prenent tense. I will look for those other books you mentioned in the library, though my wife will probably enjoy them more than I will, she has a thing for historical fiction that I can't tap into. Well I'm just another shallow American I suppose... http://forum.shrapnelgames.com/images/icons/icon12.gif Anyway, have you read any of Simon Greens books? He did the Deathstalker series (sci-fi) and Hawk and Fisher (fantasy). He's a bit quirky, but his writting style appeals to me greatly, a fair amount of sarcasm, but also a decent wit. I'll also mention Robert Jorden for the great disappointment I feel in reading the Wheel of Time series, god he needed to end it all a while back, though from reading the first few books I was quite hopeful for a thrilling series. Its a shame that he's turning into L. Ron Hubbard, though without his own personal cult, or at least he doesn't have Tom Cruise as a true believer http://forum.shrapnelgames.com/images/icons/icon12.gif As to the fruitfulness of continuing our discussion on the 200% tax issue... well I'm willing to let it drop for the time being, though I don't know what common ground we really need other than both being fans of Dominions2 (oh and being well enough aquainted with the game to discuss some of its finer points). I will remain steadfast that history is largely irrelevent in the discussion, or any discussion of game mechanics for that matter. I will agree though that its better to get something 'right' than to simply make up something in its place, but in this specific case there are ample rationalizations for either viewpoint, so I am quick to discard all of them and try to remain focused on the impact on gameplay and the 'cheese' (or abuse) factor. Its not a big deal though, I can choose not to use it in SP, and in MP I can just ensure that no one can ever do it to me http://forum.shrapnelgames.com/images/icons/icon12.gif |
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