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Re: Luck/Order scales after 2.06 Patch
Arryn I would suggest that you look how much gold and porduction you lose by having unrest at 80+. I play with 1 unrest as acceptable and lower tax to get rid of anythign else.
Having played turmoil3/luck3 races I bit I think there is something very wrong with peoples tests - I don't find my home province gets devestated. I suspect that a large part of the problem is doing the test with only one province so all events occur in that province. I think luck is just to complicated for a one province test to be that useful. To repeat I have been playing turmoil/luck races and they do alright. Sure they have not been up to the old order/misfortune standards but they don't destroy themselves with bad luck as some peoples tests would seem to indicate. Cheers Keir |
Re: Luck/Order scales after 2.06 Patch
Events are tied to the land in which they appear.
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Re: Luck/Order scales after 2.06 Patch
Hmm. Guess I haven't been hit by enough "Barbarian Hordes" http://forum.shrapnelgames.com/images/icons/icon12.gif How much do they pillage on average that you can see?
If it's a dramatic amount (say 1000+) I could see that as falling in line with a moderate population hit and if the pillaging could be changed (but maybe keep the unrest hit) unless they would be an acceptable solution. |
Re: Luck/Order scales after 2.06 Patch
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Re: Luck/Order scales after 2.06 Patch
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Still, I've only been playing the game for a week and a half, so I have quite a bit yet to learn! Cheers! http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: Luck/Order scales after 2.06 Patch
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The biggest hit I see with Turmoil/Luck is the HUGE (gigantic! enormous!) base income loss, for which luck doesn't even come close to offering something of comeasurate value in return. |
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Re: Luck/Order scales after 2.06 Patch
Hrm. I've tried always taking Turmoil 3 with Luck 3, but I just found I can't cope with the loss of income (I feel like the kid riding the short bus). That may just be my bias though. I've gone to taking the minimum of required Turmoil then it's not nearly so destructive to your economy (as most are Turmoil 1, though Barbarian Kings is Turmoil 2 and believe me, it's ugly).
I believe your suggestion of having Pangaea immune to the Turmoil scale is a fantastic one and they should implement it. Heres to hoping. |
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Re: Luck/Order scales after 2.06 Patch
Some events (ill omen and rain of toads) increase misfortune. This might increase the chance of future bad events.
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