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Re: Improving the Arena Death Match event
A simple way to make the deatchmatch slightly more relevant in the long run, might be to make the powers of the trident become dependent on the number of past deathmatches.
So first time: 200% quickness. Second time: 200% quickness + 5 reinvig. third time: 200% quickness + 5 reinvig + standard (+15). And so on (those are just examples of course). |
Re: Improving the Arena Death Match event
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Also look at the long-term results of sending people into the death match. A simple game of 4 humans and 5 computer opponents. Lets say some miracle happens and you win 30% of the matches. Then after 10 death matches you've lost 7 commanders... now how valuable does that trident and experience boost look now ? Everyone should look at the long-term effects of how many times they have won and lost in death matches. Right now the death match should have a much bigger prize for risking the life of a good commander. |
Re: Improving the Arena Death Match event
In the game im currently playing i didnt send anyone to the first couple (its a 16 ai impossible game) but when the third one came around, and i was playing mictlan, i had an extra ice devil sitting around (that i could summon again for a few blood slaves) i decided to send him in with a hell sword. I didnt win, but i came damn close. I like to send someone just so i can try and kill the souped up ai pretender that usually wins, i dont think the opportunity to kill a pretender should ever be passed up.
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Re: Improving the Arena Death Match event
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Re: Improving the Arena Death Match event
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Re: Improving the Arena Death Match event
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I also don't recall seeing a date or deadline for how long patches will be provided. |
Re: Improving the Arena Death Match event
Especially for multiplayer there are only three results for the Arena Death Match:
1st Place: Some Experience and the Trident 2nd Place: You get nothing no change Last Place: You lose the commander you sent To get second place is easy... just don't goto the death match arena. In a game where 10 human players are playing let 8 of your opponents send a commander to death... while you take 2nd place and not send anyone !! Another idea came to mind is that the prize should be increased based on the number of players in a game. Example: 50 gold prize per player which goes to the deathmatch. 10 commanders attending means the reward is 500 gold... and worth risking a good commander. [ May 25, 2004, 22:45: Message edited by: NTJedi ] |
Re: Improving the Arena Death Match event
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Please consider implementing something like this. A monetary reward for the winner dependent on the number of entrants might also be a good idea if the above is regarded by the devs as too elaborate. Would the champion have a 6 turn hiatus, when killed, as with a prophet? Rabe the Bloodthirsty |
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Re: Improving the Arena Death Match event
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In a death match of 12 players the chances of your commander meeting the the winning commander are pretty slim. The chances of meeting a pretender sent by a human player are even more rare. |
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