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Re: Debate and Duel (D&D)
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Re: Debate and Duel (D&D)
Everything in Dominions is about choices and trade-offs. You really do need to get used to the fact that you will never find the 'optimal' solution it seems you are seeking.
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Re: Debate and Duel (D&D)
Place first order to "Attack One Turn" then Disentigrates, then Retreat. That should get you in range.
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Re: Debate and Duel (D&D)
Essentially they auto die like Mercs ;p Its simply a technicality if they explode in a plume of blood on the screen, or you have to simulate it in your mind off screen ;p
So like me, he probably wasn't aware they did that and when he found out they did it was a little deflating, he had built up a fair bit towards this and it fell flat. Live and learn ;p |
Re: Debate and Duel (D&D)
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Re: Debate and Duel (D&D)
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Personally, I prefer to try to avoid making what are often silly mistakes where others can see them. I'm sure I'll make plenty of other mistakes in full view of the world, so there's no need for me to make it worse by being underprepared. |
Re: Debate and Duel (D&D)
I agree. If a unit cannot retreat and live they should not retreat period scripted or otherwise, and if they are scripted they ignore the order much like they will ignore the order to cast a specific spell if the target is out of range. I mean if you're encircled or trapped you're not gonna try and run away. Maybe a feature we can wish for in the future?
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Re: Debate and Duel (D&D)
The no-retreat on assassinations is deliberate. I seriously doubt that it will be changed. Nor should it be, IMO, since it's also realistic. Lastly, and most importantly, being allowed to retreat would significantly disbalance this aspect of the game.
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Re: Debate and Duel (D&D)
I don't know if it would unbalance the game, but it would make assassins much more survivable. Unless of course they give the Move and Patrol order to armies moving into opponents terrain. Thus nulling the effect of the retreat.
I'm torn on that particular debate because I like assassins, but I don't want them to be a standard fare and make the nations with them suddenly much more powerful while the ones without, would have a significant disadvantage. |
Re: Debate and Duel (D&D)
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Nothing would drive this point in harder than discovering that your opponent will no longer break when he has nowhere to run. And you could then apply the Cortez strategy: When Cortez arrived in the Americas, he burned the boats so that they couldn't retreat: The men were thus more motivated. |
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