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Re: patch 2.08 is out
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Re: patch 2.08 is out
Ah, so now my composite bowmen will be able to set their foes alight. *fwoosh* http://forum.shrapnelgames.com/images/icons/icon7.gif Lovely. TC S&A was missing this before.
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Re: patch 2.08 is out
Kris & Johan,
Can we get some sort of clue as to what you mean by "improved spell AI"? What sort of behavior(s) it no longer does, or things it will now do that it didn't used to? I am also curious as to what the significance is of now having GoH affect PD? (It seemed that before, once a battle was over, all the PD would miraculously heal all hits/wounds anyway.) Obviously I'm missing something here. TIA. |
Re: patch 2.08 is out
Where can I DL the patch?
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Re: patch 2.08 is out
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[Edit]By my tests, this still happens in 2.08 </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I've never seen any game until this one where paralyze is suppose to Last the entire battle (30 thru 40 turns). I've played all kinds of games from ranging from RTS, RPG and TBS... most have been TBS. Why have the description read Paralyze(2) when it's going to Last 25 turns ??? ---shouldn't it be changed to Paralyze(25) so at least we'll have a clue of when the unit will wake up ?? |
Re: patch 2.08 is out
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Re: patch 2.08 is out
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Re: patch 2.08 is out
Arryn --
GoH not only heals afflictions, but also increases hit points within dominion -- up to doubling the original max hp. |
Re: patch 2.08 is out
NT Jedi,
Did you ever play AD&D? Paralyzation effects effectively Lasted the entire battle in that game and, if memory serves, often had to be countered by a remove paralysis spell or some such. I don't view paralyze's Lasting the entire battle as objectionable and in fact like this as a counter to supercombatants. Everything ought to have a counter. |
Re: patch 2.08 is out
I'm with PhilD.. the link to the Linux patch is dead! Whats up with this? Anyone know an alternative download link? Illwinter?
Damnit, I wish companies would host their own damn patches.... ;( --SD |
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