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Re: Speeding up battles
FRAPS is a handy snapshot tool, even if you use it for nothing else.
[ March 03, 2004, 23:04: Message edited by: Arryn ] |
Re: Speeding up battles
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I don't think that there's a need to pass this information, because it can be recomputed locally. It is drawing that slows down the battle replay, not computations. For example, on Orania map one turn hosting (about turn 80) takes 1-2 minutes (on my computer). This includes 6-10 battles with my participation with 1 or 2 including large number of units. With about 10 nations left, this means that an approximate total of 8*10/2 = 40 battles is processed including 7-8 large ones. It's easy to see that the large battle resolution isn't taking more than 5-10 seconds. So the state of the battle after every round can be calculated locally. More difficult question is how to manage these data, depending on the internal program organization it may vary from very easy to very hard. But developers mentioned that the feature was in game, but was pulled out because of bugs. And considering that recently Johan K. made few comments implying that he was using unpatched MSVC (ouch!) with unpatched STL, I believe our prospects of getting advanced battle replay capabilities are good http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Speeding up battles
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Re: Speeding up battles
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Re: Speeding up battles
Yes, the battles in this game are way too slow when several types of archers or just a few spirit helmets are part of it. I enjoy watching battles, but only those without ranged units.
No amount of excuses will take away the fact that it's a flaw. I'd just like to add that I feel sorry for SlyFrog because of some responses he got and I fully agree with him. I just hate it when some people take the slightest criticism against their favourite game as a personal attack... |
Re: Speeding up battles
Sly Frog,
At least 90% of the flame-wars, on this forum, are started by two people. You have already met them. The vast majority of posters are helpful and respectful. Welcome to Dom2 and good luck, Aikamun [ March 04, 2004, 06:28: Message edited by: Aikamun ] |
Re: Speeding up battles
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Of course, if the next patch "corrects" the missing anims, they'll be back. And, you cannot watch where stray arrows land (you only get the blood splat where they hit home). But, for the sole purpose of replay time, that would probably work (at least, the Ashikaga archer volleys are fast in replays). Note: I'm not going to start doing such a mod; I don't have the time and energy to go into this. I'm just offering the idea for a quick and dirty fix... |
Re: Speeding up battles
A newbie perspective.
I've been playing the demo for the past week, deciding whether or not to purchase the full game. As this topic presents, one qualm I have is the lack of combat playback/speed/VCR-like controls. Have the developers commented on whether not such a feature will be added (or not) in an update? Thanks! |
Re: Speeding up battles
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It was present in Dominions 1, but the devs' comment is that it was buggy in Dom2, and was removed for this reason. They haven't commented on it since then, AFAIK. It is indeed quite annoying. |
Re: Speeding up battles
hi everyone, my 2 cent:
The problem is not the battle replay itself, but its really the missiles imho. given you put your archers at the bach and they shot a volley each turn, then you waste quite a lot of time watching those arrows. I played approx 50-60 hours until now, and sometimes im really PISSED about the arrows. It happens that i quit a combat as soon as i realize that this one will take like forever to resolve. The worst thing when zoom archers arent in range, the ones at the front fire their arrows, the arrows fly and hit something. then the archers at the back of that "regiment" move forward and shot another volley. this is really...well...BS My conclusion: the game is good, BUT it could be by FAR better if some of the bigger bugs/flaws would be taken out. And whatever you all say, 50€ or whatever is FRIGGIN expensive for bugged things like this. Its not unplayable, but you sometimes think "well what if this would have been fixed by now" just my 2 cent. ^^ oh yeah, dont let this end in a fanboy flame again |
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