![]() |
Re: Caelum questions, both themes.
Quote:
|
Re: Caelum questions, both themes.
Then why is it that Jotun militia, especially, is widely reputed for its cowardice? http://forum.shrapnelgames.com/images/icons/icon7.gif
I'm sure Arryn has run into this at some point before: Jotun militia, I've found, is notorious for its tendency to break and run from battles that it could have otherwise won. Jotuns generally are more susceptible to morale failure, despite their individually higher morale, for several reasons: #1: Their high hitpoints mean that they frequently survive hits, which force a morale check for being injured. #2: Their higher cost means you'll have less of them in the squad, so they don't have the same level of large-squad buffering. #3: Their large size means that relatively few Jotuns will form a line compared to the masses of smaller units that swarm you. A single Jotun will end up fighting at least 3 humans. #4: Last but not least, large units running in terror are more noticeable. http://forum.shrapnelgames.com/images/icons/icon7.gif It's easier to gain a reputation for cowardice when all eyes are on you as you bravely run away. And when they run, they take a larger amount of fighting power with them. So, as a general rule, given units of equal morale, say, a Jotun with morale 11, and humans with morale 11, the Jotuns are more likely to cut and run. |
Re: Caelum questions, both themes.
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
[ March 05, 2004, 07:10: Message edited by: Zurai ] |
Re: Caelum questions, both themes.
Quote:
Quote:
And in response to Fliers Routing, they rout much more not because of any inherent 'ability' but because of their deployment (when attacking they move in a circle around an area) which allows each and every unit to attack and be attacked (as opposed to front lines clashing). With the fragility of the units, lower average armor (even with Iceclad/SGuard) they tend to rout easier than other units of the same variety. This is why losing a Holy3 priest by RotR is even more annoying. [ March 05, 2004, 07:28: Message edited by: Zen ] |
Re: Caelum questions, both themes.
Thematically I like the way it is. Raptor ruling class and old prophecies and so on sound very nice. The distiction is quite enough at the moment (propably most of you disagree with me). Usable strategies differ well enough.
|
Re: Caelum questions, both themes.
Quote:
Quote:
Quote:
Quote:
|
Re: Caelum questions, both themes.
Quote:
Quote:
|
Re: Caelum questions, both themes.
Quote:
Only Vanheim, Arco, and Pythium if they get lucky, can reliably expect to be able to cast rain of stones, so you'll have to change your tactics for them. The weightless armors and rainbow armor and so on should be able to help a great deal there. Losing quickness and air 2 to gain ironskin for a few rare cases isn't that much of a deal. Especially when those seraphs will have likely cast mistform. Then there's also always murdering winter if we are talking about level 7 spells. Quote:
|
Re: Caelum questions, both themes.
Quote:
Quote:
That said, I do not understand how the raptors manage so well with Cold 3, as the raptor-troops are not cold resistant, or is the encumbrance factor only important for mages and commanders? So this forces you to drag your dominion behind rather than pushing it, doesnt it? |
Re: Caelum questions, both themes.
Quote:
Quote:
Quote:
Quote:
|
All times are GMT -4. The time now is 12:09 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.