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Re: The next patch
Hey Peter, don't blame me for using your numbers! http://forum.shrapnelgames.com/images/icons/icon10.gif
Obviously ignoring extra gem income is a simplification, but it's good enough to evaluate returns in regards to investment anyway. Graeme: Quote:
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And most important of all: where Atlantis & Ermor in the game? What kind of game are you playing that you can spend 750-1000 gems in items with no immediate return, without your military power resenting from it? Really, if you had such a surplus why didn't you just go for the game & start killing opponents? Re clams vs Voice of Tiamat: Quote:
I am not saying that clam-forging cannot work, rather that it applies to very specific game settings. It's obvious that strategies based on economy building are stronger the longer the game, tho I find some of the 'fixes' being suggested a bit radical. Why don't you just play faster games? The same fun with less MM. http://forum.shrapnelgames.com/images/icons/icon7.gif |
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Your experience seems to differ also from mine. By turn 20 I am often already at war or planning to, and form then on do not stop fighting until the end of the game. From an outsider PoV Atlantis seems to have been particularly passive in your game, same with Ermor. By turn 20+ a number of land nations should also have developed the means to at least be able to raid seas, if not hold on them. Quote:
I am also far from convinced that spending 15-20 astrals to start getting the returns 10 turns later is a good move. Quote:
edit- typo [ April 02, 2004, 20:39: Message edited by: Wendigo ] |
Re: The next patch
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Even so, it's disputable that a clam strategy would be a better investment than an early casting of Voice of Tiamat on every sea: Sacrifice 10 gems for a 1 gem income, or 8 gems for a 2+ income? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">You are missing the point Wendigo - Voice of Tiamat has hard max limit - the total number of your provinces. Clams don't. As Graeme said it's geometrical progression. [ April 02, 2004, 19:34: Message edited by: Stormbinder ] |
Re: The next patch
Originally posted by Stormbinder:
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It was argued that there was no better use for early water gems, so I just offered a better use. As the game advances, it's less and less of an advantage to invest those waters in clams (as you will get less return, and there will be new options available). You guys seem to defend that dumping huge amounts in clams is both necessary & compulsory to be able to compete. I have certainly won more than once without doing that, so I dispute this line of reasoning. What I am saying is that this 'geometric growth' strategy only works in some very specific settings: big map, long game, water income, passive players, relative early invulnerability. Nothing I have seen posted so far contradicts the above, and Graeme's example seems to rather confirm it. Additionally, forging clams is definitely not the only way to get 'free' gems/money/troops. You might argue that it's a very cost effective one, and I would agree that it could indeed be some times, but I will tell you also that you maybe should consider putting some more care in the choice of settings for your next game, and be more agressive vs those hoarders. [ April 02, 2004, 19:54: Message edited by: Wendigo ] |
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It was argued that there was no better use for early water gems, so I just offered a better use. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Nobody said you shouldn't look for water sites or use both Voices if you have sea provinces. Quite opposite - it was said here many times that you should do it, and than dump all your increased water income in clams, if you are using clam hoarding strategy. This way you'll be able to make even more clams and have larger gem income at the end of the same period, as long as this period is longer than 15-20 turns, depending on your particular settings. And because you only have limited number of provinces and search spells for water are cheap, you can serach every province (except farm lands perhaps)with minimum water gem investment. After these provinces are searched you will concentrate on clams using your water and/or astral income, while using all other gem types for defense/attack/whatever. If you have any water/astral income and water mages (and you obviosly do since you need them to produce clams) you can do it quite quickly. Quote:
You have said yourslef earlier that you are playing short games and even went so far as to recommended all of us to do the same. Thanks, but some of us like different game types than you. Why do you feel that everybody should play the type of game that you are playing? Because in this particular game type the clam hoarding strategy is less valid? Or because you happened to dislike what you think of as "MM"? That's strange arguments in my opinion... http://forum.shrapnelgames.com/images/icons/icon6.gif Quote:
[ April 02, 2004, 20:42: Message edited by: Stormbinder ] |
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If you are interested in serious debate or a game, I am available, otherwise keep your winks for yourself. |
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[ April 02, 2004, 21:21: Message edited by: Stormbinder ] |
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