![]() |
Re: National troops and mages vs SC and High Magics
Personally, I think the strength of SCs, summons and high magic in general are exactly fitting with the theme of Dominions 2: achieving godhood. Although it shares aspects of it, Dom2 is not a historical combat simulator. If it allows for godlike beings to take the field and slaughter 1000s of mere mortals, well, that's because the game centers around godlike beings.
Like other people said, if you want to play it as more of an army simulation, find people who want to play it that way with you, and use the settings that make the game play that way. As far as radically changing the default behaviour of the game: well, that would be a whole different game you are wanting to play. |
Re: National troops and mages vs SC and High Magics
Quote:
|
Re: National troops and mages vs SC and High Magics
I'd like new buildings such blacksmith (perhaps building only where you find a mine -not so- magic site) or other buildings to improve a little your armies recruited there.
Mithril, Adamantium and other materials, found in mines could be nice. Add sites for army training ... ie Academy of War gives all the troops recruited there some experience. If you want to add more enhancment to this, you can order to a commander Train ... and troops recruited there have starting experience = TrainerExp/X - where X is a variable -. I'd heavily improve too the stats of National Heroes, and giving them all the prophet bonus in stat for friendly domain. (not the conVersion rate however) ... I proposed scales for military, but this is another good way. |
Re: National troops and mages vs SC and High Magics
Quote:
OFC it's hard to do unless you're R'lyeh, Arco or one of the other astral nations. Or if she's with troops of her own. |
Re: National troops and mages vs SC and High Magics
Quote:
|
Re: National troops and mages vs SC and High Magics
Quote:
[ April 27, 2004, 00:37: Message edited by: Norfleet ] |
Re: National troops and mages vs SC and High Magics
Quote:
BTW, with technology, I'm not talking about Mictlan with guns and lasers, I'm talking about a simple tech tree. |
Re: National troops and mages vs SC and High Magics
WoW after reading all these Posts I came to one conclusion...for every crazy strategy there probably is some counter. Lets be honest that is what is great about Dominion II, the pure depth of it allows all sorts of possible counters. A good example is the issue with VQ's, even though I grumble and complain about it possibly being overpowered I find myself late at night playing SP versus VQ's to try to find a counter. Currently I am trying out a multi armed Natahara with ranged weapons (you can actually set them to aim at only large monsters ..SC)and I am have a great time trying to figure out a counter. Is this not what makes Dominions II GREAT???
Commander of Operation "Take the VQ ***** Down" [ April 27, 2004, 06:11: Message edited by: Pirateiam ] |
Re: National troops and mages vs SC and High Magics
Quote:
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">It wouldn't improve the game. It would make it overly complex. |
Re: National troops and mages vs SC and High Magics
Quote:
BTW, the shortest MP game I've ever played Lasted only 13 turns. http://forum.shrapnelgames.com/images/icons/icon10.gif (The Coven scenario in Dom 1 - bleh, I've grown a strong dislike for games with victory provinces because of that). |
All times are GMT -4. The time now is 10:29 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.