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Re: Dev Thinking on Balance?
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</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">18 Attack and Defence? The VQ starts at 12, quickness give +3 att/+3 def, and the VQ racks up experience very quickly for the other +3. Well you can't have several damage shields at once with total elemental immuntity. But she is already immune to cold and poison, so you do have room for one damage shield. (quickness),(invulnerability),(resist fire),(resist lightning), (astral shield or fire shield or soul vortex). And you will rarely be facing an army with both fire and lightning attacks so you can switch one or both of those resist spells for a damage shield in most cases. |
Re: Dev Thinking on Balance?
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- Kel </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">No, it's not meant to be dismissive. It's simply that there are some people who's skill I know, and many others who's skill I do not know. People who's skill I do not know need to make a compelling argument to convince me, which IMHO has not been done. My main point is that I don't think a compelling argument for clam's brokeness has been made, and that I feel that the counter points have not been addressed. A secondary point is is that I'm not just relying upon my own opinion, and have considered this seriously. [ May 04, 2004, 17:59: Message edited by: Jasper ] |
Re: Dev Thinking on Balance?
Originally posted by Kel:
Now, I can see where she might be a mediocre late game SC, due entirely due to her low(for an SC) hp. Otoh, her immortality goes some way to compensate for this. I entirely agree. But if VQ is the best early/mid game SC, how does she compare to other early/mid game chasses ? I don't think she is. She can be good, but there are others at least as good. [ May 04, 2004, 18:03: Message edited by: Jasper ] |
Re: Dev Thinking on Balance?
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I would point out that these things you mention are not extraordinary, but rather commonplace or even a bit weak in a combat pretender -- especially once you take equipment into account. [ May 04, 2004, 18:07: Message edited by: Jasper ] |
Re: Dev Thinking on Balance?
Originally posted by Kristoffer O:
Yup. They also meet every third week in an old pub somewhere in Detroit to discuss how to govern the world without newbies noticing. http://forum.shrapnelgames.com/images/icons/icon7.gif The club, such as it is, also gladly accepts new members. http://forum.shrapnelgames.com/images/icons/icon7.gif Being involved in such debate is the general method of admitance IMHO, especially if you do a good job of pointing out how my views are mistaken and force me to reassess my opinions. http://forum.shrapnelgames.com/images/icons/icon12.gif Those Jasper believes to be the best players are probably people he knows from MP games since the days of Dom1. A bit rude perhaps, but there were some remarks on the betas that were a bit rude as well. As well as those that I have debated with, yet never played against, or who's reputations I've heard of from a reliable second hand source. I truly was meaning to be merely frank and not rude, as I'm behind schedule on my work and don't really have time to beat around the bush. Another reason I was reticent to get into this debate. [ May 04, 2004, 18:14: Message edited by: Jasper ] |
Re: Dev Thinking on Balance?
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Re: Dev Thinking on Balance?
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I would point out that these things you mention are not extraordinary, but rather commonplace or even a bit weak in a combat pretender -- especially once you take equipment into account. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Are you kidding????....(beating head against wall) So let me get this straight - by say turn 12 you have a SC that has 40+HP(which is easily replenished from life drain), attack/Def of +18, flys, is poison immune, cold immune, fire or light immune,Is invulnerable, With quickness, luck, has life drain, does not fatigue, and if you actually some how kill the thing (yet to see it happen) it is back the next turn!!!!! (keeps beating head against wall) If you do not think this is possible...I am currently in s MP game fighting CatQuiet's VQ.(I had the unenviable luck of being standard Ulm and his nieghbor) I can verify that what he said is easily attainable! If a player such as CatQuiet who is very skilled with the VQ tells you it needs some balancing I would listen. |
Re: Dev Thinking on Balance?
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is everyone going to keep adding up her pluses or are there suggestions what to do about her? Make her more expensive? After all, she is still just one piece. there are alot of single pieces in the game that can kick tail but that wont win anything but a tiny game. If the VQ is banished by priests does she still return? (maybe have been covered, sorry if I missed it being mentioned) Isnt she susceptable to the same routing problem as other gods? |
Re: Dev Thinking on Balance?
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Frankly, I'm not surprised you can't kill it, if the depths of your ability involve hurling more and more troops at it. It's a strategy, and if you can't counter it, it'll eat you for lunch: A strategy that DOESN'T eat you for lunch if not countered is totally worthless! What the hell good is a strategy that doesn't even work on people who aren't prepared for it? Besides, you're Ulm. He's Ermor. You were more or less screwed from the beginning, as Ulm is known to be weak against SG Ermor. Marignon vs. Abysia is another similar mismatch. [ May 04, 2004, 19:12: Message edited by: Norfleet ] |
Re: Dev Thinking on Balance?
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The fact that you are losing to this strategy is not by itself enough to convince me. [ May 04, 2004, 19:24: Message edited by: Jasper ] |
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