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-   -   How would you patch this game? (http://forum.shrapnelgames.com/showthread.php?t=19394)

NTJedi June 18th, 2004 07:03 PM

Re: How would you patch this game?
 
Quote:

Originally posted by Endoperez:
How would YOU solve the latter? And giving numbers for the first would help too...
<font size="2" face="sans-serif, arial, verdana">The prize should have a base level prize of 10 gems of a random type. Also the prize should be increased based on the number of nations which participate... example= 50 gold prize per nation which attends.

[ June 18, 2004, 18:30: Message edited by: NTJedi ]

Gandalf Parker June 18th, 2004 07:18 PM

Re: How would you patch this game?
 
Quote:

Originally posted by NTJedi:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Endoperez:
How would YOU solve the latter? And giving numbers for the first would help too...

<font size="2" face="sans-serif, arial, verdana">The prize should have a base level prize of 10 gems of a random type. Also the prize should be increased based on the number of nations which participate... example= 50 gold prize per nation. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Interesting. How about if it was also an entry fee. Each nation participating has to cough up 10 gems.

Norfleet June 18th, 2004 07:23 PM

Re: How would you patch this game?
 
Quote:

Originally posted by Gandalf Parker:
Interesting. How about if it was also an entry fee. Each nation participating has to cough up 10 gems.
<font size="2" face="sans-serif, arial, verdana">Are we trying to encourage people to participate, or make participation even LESS attractive?

Cainehill June 18th, 2004 08:21 PM

Re: How would you patch this game?
 
Quote:

Originally posted by tinkthank:

5. "Throw Away" option in "Transfer Item" screen set off somewhat from "put into lab"

<font size="2" face="sans-serif, arial, verdana">On this one, if they'd just put the "Put Into Lab" option at the _TOP_ of the list it'd be a life saver, especially for those times you have a scholarship of mages researching and forging in one spot.

Endoperez June 18th, 2004 08:42 PM

Re: How would you patch this game?
 
Quote:

Originally posted by Gandalf Parker:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by NTJedi:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Endoperez:
How would YOU solve the latter? And giving numbers for the first would help too...

<font size="2" face="sans-serif, arial, verdana">The prize should have a base level prize of 10 gems of a random type. Also the prize should be increased based on the number of nations which participate... example= 50 gold prize per nation. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Interesting. How about if it was also an entry fee. Each nation participating has to cough up 10 gems. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">What about making every player to put 'bets' on his champion, only one type of gem or any amount of gold, that they get back multiplied by number that is dependent on the number of participants. If their champion loses, all is lost.

Blitz June 18th, 2004 08:48 PM

Re: How would you patch this game?
 
Quote:

2) AI opponents should not be sending their pretender into the death match events. Also a better prize should be introduced for the death match event... most agree it's not worth sending a commander.
<font size="2" face="sans-serif, arial, verdana">How about this...

In addition to the weapon you win, the winner gets to pick ANY magical item from the construction 2 school. This might be a dwarven hammer or soul contract or something else nice that the player could not otherwise forge.

Each successive death match, the winner would be able to pick from the next highest construction school. The winner of the second tier might get a Skull Staff to get his death magic going.

The third round you could get a ring of wizardry, or maybe Jade Armor.

I think that might draw a bit of interest in the death matches, don't you think?

Cainehill June 18th, 2004 09:16 PM

Re: How would you patch this game?
 
Quote:

Originally posted by Blitz:

In addition to the weapon you win, the winner gets to pick ANY magical item from the construction 2 school. This might be a dwarven hammer or soul contract or something else nice that the player could not otherwise forge.

Each successive death match, the winner would be able to pick from the next highest construction school. The winner of the second tier might get a Skull Staff to get his death magic going.

The third round you could get a ring of wizardry, or maybe Jade Armor.

I think that might draw a bit of interest in the death matches, don't you think?

<font size="2" face="sans-serif, arial, verdana">Well ... On the one paw, that might be a bit overpowered of a reward, given that a person would pick the most awesome or hard to forge item in that bracket. And, it would also involve Illwinter writing a user interface for picking the item, and they don't like doing UI. http://forum.shrapnelgames.com/images/icons/icon12.gif

But on the other paw - a random item from that Construction level might be just what the doctor ordered (gin and tonic?).

Firstly, Illwinter wouldn't have to write an interface for picking the item. http://forum.shrapnelgames.com/images/icons/icon12.gif Secondly, it means that if you win, you get an additional item - it might be grand, it might be something you'd normally never forge, trade for, or otherwise want.

This would make the additional reward less overpowered compared to picking an item. And it would also cause players to try and find a use for an item they might not have otherwise ever tried.

And the possibility of getting a random magic item should be enough of an incentive to get people to enter and try to win.

Scott Hebert June 18th, 2004 09:36 PM

Re: How would you patch this game?
 
I like the 'random item' idea, with one possible modification. If you can get Cursed/HorrorMarked/Cannot Be Removed Items, those items should go into the lab, not necessarily on the winner. If the item is placed on the winner, you should avoid all of the above items.

I would favor the first approach, and suggest to fix the Construction level at 4. This allows for some really good items without allowing the mind-shattering ones.

And a minor question. Is the Dwarven Hammer Const2 or Const4? I think it's listed in the MIQR as Const2, but I don't ever recall seeing it before Const 4.

PrinzMegaherz June 18th, 2004 09:38 PM

Re: How would you patch this game?
 
Quote:

Are we trying to encourage people to participate, or make participation even LESS attractive?
<font size="2" face="sans-serif, arial, verdana">I suggest giving the winner the benefits of restless Worshippers - in every province. Having the most powerful Warrior on your side is surely a sign of divine superiority, at least thats what the common folk will think

Edit

I would like to see mercenary leaders recruit new troops. I mean, what are they spending their money for?

[ June 18, 2004, 20:55: Message edited by: PrinzMegaherz ]

Endoperez June 18th, 2004 09:59 PM

Re: How would you patch this game?
 
Quote:

Originally posted by Scott Hebert:
I like the 'random item' idea, with one possible modification. If you can get Cursed/HorrorMarked/Cannot Be Removed Items, those items should go into the lab, not necessarily on the winner. If the item is placed on the winner, you should avoid all of the above items.

I would favor the first approach, and suggest to fix the Construction level at 4. This allows for some really good items without allowing the mind-shattering ones.


<font size="2" face="sans-serif, arial, verdana">That sounds nice.

Quote:


And a minor question. Is the Dwarven Hammer Const2 or Const4? I think it's listed in the MIQR as Const2, but I don't ever recall seeing it before Const 4.
<font size="2" face="sans-serif, arial, verdana">Might be because Earth Boots are level 4... http://forum.shrapnelgames.com/images/icons/icon12.gif IIRC Dwarven Hammer is (and has been since Dom:PPP) Consrt. 2 item, with 3 Earth as requirements.


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