![]() |
Re: Yet another Clamhoarding, Castling Discussion
Quote:
Nature has nice items that won't win you a game, but maybe a battle or two here and there. And you get a booster to three, and an access to Foul Vapors with it. Death lets you get up to 4 without artifacts or empowerment, and you can get Revenants to forge Skull Mentors easily if you have gems for it. Earth lets you forge Boots (to EEE), then Dwarven Hammer. Fire has the basic set plus Runesmasher and in the artifacts Ember. No booster, though. Water 5 is not useful at forging, nor in summons. But can I say Murdering Winter? And Blood could be useful too, if you got it early and had land province or two to hunt from... You would still have to catch slaves for both the Ice Devil (Frost Fiends are nice, but not worth it for a nation without national blood mages) and empowerement to Blood-3. Even leaving the blood out as useless, 5/8 is nice. This was without considering items/spells that Atlantis has access to without randoms (W3/S3) and for which one random would be enough. With the cheapest items all paths except Blood would look even better. Kings are expensive, and that's about their only weakness. In the long run, Atlantis is frighteningly versatile. Now that I have written this, clams seem truly frightening in the hands of Atlantis as they would allow Atlantis to empower Kings. E/F for Fever Fetishes, D/F for fire booster and evil Banefire spells, S/F for Astral Fires... I will have to give it a try! http://forum.shrapnelgames.com/images/icons/icon10.gif Quote:
corrected "propably" [ July 02, 2004, 16:50: Message edited by: Endoperez ] |
Re: Yet another Clamhoarding, Castling Discussion
Quote:
|
Re: Yet another Clamhoarding, Castling Discussion
Quote:
|
Re: Yet another Clamhoarding, Castling Discussion
Quote:
I believe his response would be "In Soviet Russia, Kindergardener beats you!" [ July 02, 2004, 17:04: Message edited by: Zen ] |
Re: Yet another Clamhoarding, Castling Discussion
Quote:
corrected "propably" [/QB]</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">hm didn't know that cause i used an archmage atlantian who summoned then the fitting mages instead + used the cheaper W3 mages http://forum.shrapnelgames.com/images/icons/icon7.gif i'll try them out immediately http://forum.shrapnelgames.com/images/icons/icon7.gif if left alone long enough it seems to me that atlantis is the most powerful nation then http://forum.shrapnelgames.com/images/icons/icon10.gif are there any other "massdesctruction" rituals like flames from afar which can target underwater provinces ? if not you could "hoard" your mages all in one province and use some patrolling with a huge almost unbeatable guard against teleported/gatewayed in raiders ? you could mass produce fever fetishes then too and wipe out huge amounts of item carriers with flames from afar while the enemy cannot http://forum.shrapnelgames.com/images/icons/icon7.gif are abominations easy to defeat ? because they are astral 4 / water 2 + amphibians so no need for wather breathing items and so on http://forum.shrapnelgames.com/images/icons/icon7.gif since you will have some seers which got 2 astral you can easily empower them and then with your heavenly astral income summon some of them / turn http://forum.shrapnelgames.com/images/icons/icon7.gif or what are other good high end amphip summons ? finally another question : somewhere in the manual stands : if the army only consists of commanders the army will rout as soon as the first commander dies . got this corrected in one of the patches ? or do you have to give one of your commanders troops in oder to prevent them routing when you want to fight with an army of 10,20 ... empowered commanders ? what are good troops where you only need a few in order to prevent the commanders from routing ? |
Re: Yet another Clamhoarding, Castling Discussion
Quote:
However I would say it's more realistic for the developers to create provinces which can't have castles built. In my opinion it should be impossible to build castles in swamp territories and even some shore-line territorities just because realistically they wouldn't Last. |
Re: Yet another Clamhoarding, Castling Discussion
Quote:
|
Re: Yet another Clamhoarding, Castling Discussion
Quote:
|
Re: Yet another Clamhoarding, Castling Discussion
Quote:
Quote:
|
Re: Yet another Clamhoarding, Castling Discussion
Quote:
- Kel |
All times are GMT -4. The time now is 05:24 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.