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Re: Players needed for an experimental game
Sounds fun, I'm in.
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Re: Players needed for an experimental game
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Re: Players needed for an experimental game
Well I suppose I could try to dig my mail out of the "sent" folder, that should work -- thanks!
I had sort of hoped it wouldn't be a "You play someone else's build" game -- I don't dislike such games because I feel "cheated", but I can't imagine me feeling "chez moi" in someone else's design. But ah well -- should still be very interesting! look forward to receiving a turn soon...! |
Re: Players needed for an experimental game
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Assume there are 4 players, A, B, C and D, and preference lists are shortened to 4 entries for clarity. A's preferences are: 1 - Ulm 2 - Man 3 - Caelum 4 - Ermor B's prefs: 1 - Caelum 2 - Ermor 3 - Man 4 - Abysia C's prefs: 1 - Man 2 - Abysia 3 - Caelum 4 - Ulm D's prefs: 1 - Man 2 - Caelum 3 - Ulm 4 - Ermor Let's call A's Ulm design Ulm-A, and so on. Now let's see which nations will be played. A will get Ulm and B will get Caelum, since noone else chose them as 1st picks. C and D are competing for Man, so none of them will get it. Instead C will get Abysia, since it's still free, and D will Ermor, since his 2nd and 3rd picks are already used by another player. So the nations and designs will be Ulm-A, Caelum-B, Abysia-C, and Ermor-D. Now let's decide who kills who: A -> B -> C -> D -> A (A is B's assassin, etc.) So in the end the player setup will be: A plays Ermor-D (the Ermor that was designed by D) B plays Ulm-A C plays Caelum-B D plays Abysia-C The designs will be remade so Ermor-D uses A's password, and so on. OFC, when the game starts, noone knows who plays what, the only info each player has is the design of his victim's nation. Quote:
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Re: Players needed for an experimental game
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Re: Players needed for an experimental game
oh oh...my assassin is going to be stoked....I made some really decent pretenders....
geez.... Okay, let's see if we can make this work! I'm in... |
Re: Players needed for an experimental game
I pretty much guessed what Nagot had in mind. http://forum.shrapnelgames.com/images/icons/icon7.gif (However I did choose pretenders I thought were good and that I would want to play myself. And no, I'm not the one who was talking to Norfleet. http://forum.shrapnelgames.com/images/icons/icon12.gif )
Sounds fun. I'm in. BTW, I was in a fun and interesting game like this of Space Empires IV Gold. It's a bit easier there in that you can share star systems and fly through foreign positions as long as you have a peace treaty. It's also harder in Space Empires, because of the ability to give things to threatened victims to keep them alive. It got perverse at the end, though, because it was a "game over when the first one dies" game, and the first threatened victim player tried to use reverse psychology by refusing to rebuild himself "my weakness makes me strong", which sort of worked but ultimately backfired. I managed to keep them alive and make myself strong enough to stay alive, but then the race trying to kill me got frustrated at my defenses and blackmailed me to scuttle my defenses or he would end the game by backstabbing the weakest victim. I refused and attacked the blackMailer, the weak victim refused help, and my assassin then killed the weak victim, even though it meant giving the win to the weak victim's assassin. Fortunately, in this game it won't be possible to trivially keep a weak player alive, and the point system means it's not so "all or nothing". However there is still the interesting element that it is in no one's interest to assassinate anyone except their target, and that target probably won't be a neighbor at first. I have a question about the scoring though. Supposedly it's intentional that two killers can win... but I don't see how. I only see that a 2nd or 3rd killer can win if all previous killers are dead, but no way to tie. PvK |
Re: Players needed for an experimental game
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Re: Players needed for an experimental game
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The funny part is you have no way to know who your new victim will be before your current victim is eliminated - unless that victim talks too much OFC http://forum.shrapnelgames.com/images/icons/icon12.gif . So in the above scenario it's possible that B realizes A is his new victim after he killed the first one. I forgot to mention I'll keep an eye on the game's progress, so as soon as someone is eliminated I can notify the assassin who his new victim is. |
Re: Players needed for an experimental game
Sounds really fun. Count me in http://forum.shrapnelgames.com/images/icons/icon7.gif
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