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-   -   MP Game -no Quickhost closed(Ret.of the Rejects) (http://forum.shrapnelgames.com/showthread.php?t=19557)

Mardagg July 12th, 2004 08:44 PM

Re: MP Game - no Quickhost closed
 
Since Gandalf Parker didnt give us any new sign up to now,I would say that we should start the game without him,as soon as all other pretenders are in and he is the only one missing.
No big difference,having 11 or 12 players...quite crowded nontheless http://forum.shrapnelgames.com/images/icons/icon12.gif

Sheap July 12th, 2004 11:43 PM

Re: MP Game - no Quickhost closed
 
Although I do not want to start the game without Gandalf (it seems this is the ideal game for him http://forum.shrapnelgames.com/images/icons/icon7.gif ) I do agree, if he is holding up the show we should start without him. However neither Cainehill nor Mark the Merciful have uploaded their pretender files yet.

It would be good if this would happen soon though http://forum.shrapnelgames.com/images/icons/icon7.gif

Mark the Merciful July 13th, 2004 01:13 AM

Re: MP Game - no Quickhost closed
 
Quote:

Originally posted by Sheap:
Although I do not want to start the game without Gandalf (it seems this is the ideal game for him http://forum.shrapnelgames.com/images/icons/icon7.gif ) I do agree, if he is holding up the show we should start without him. However neither Cainehill nor Mark the Merciful have uploaded their pretender files yet.

It would be good if this would happen soon though http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">Mictlan is up. Sorry for the delay.

Mark

Cainehill July 13th, 2004 02:40 AM

Re: MP Game - no Quickhost closed
 
And I'm in. Sent an email to Gandalf, in case he did want to get into the game and wasn't aware it was about to start.

Sheap July 13th, 2004 05:07 AM

Re: MP Game - no Quickhost closed
 
OK, I started the game. Most likely half the players will now realize they selected the wrong nation, theme, or pretender, have forgotten their password, or all four. In the unlikely event everyone's got the right stuff, the first turn will host at 4 AM U.S. Eastern time on Wednesday, unless everyone turns within the next six hours in which case it'll be at 4 AM Tuesday.

Cainehill July 13th, 2004 05:41 AM

Re: MP Game - no Quickhost closed
 
Quote:

Originally posted by Sheap:
OK, I started the game. Most likely half the players will now realize they selected the wrong nation, theme, or pretender, have forgotten their password, or all four. In the unlikely event everyone's got the right stuff, the first turn will host at 4 AM U.S. Eastern time on Wednesday, unless everyone turns within the next six hours in which case it'll be at 4 AM Tuesday.
<font size="2" face="sans-serif, arial, verdana">Hey, you sound like you've done this before! http://forum.shrapnelgames.com/images/icons/icon12.gif

Cainehill July 13th, 2004 06:46 AM

Re: MP Game - no Quickhost closed
 
Uh oh. I think I forgot my password, and was it okay to take the Carrion Dragon for Soul Gate Man? http://forum.shrapnelgames.com/images/icons/icon12.gif

Sheap July 13th, 2004 08:26 AM

Re: MP Game - no Quickhost closed
 
Hmmmmm...

YellowCactus and Boron forgot their passwords. In the sense that they failed to use any. So, we are going to have to restart.

I'll reset the server. I have already the pretenders from all the other players. Only those two need to re-upload their pretender files (you'll have to make a new pretender god, with a password). Once that's done, I'll re-generate a new turn 1.

[ July 13, 2004, 07:36: Message edited by: Sheap ]

Norfleet July 13th, 2004 08:55 AM

Re: MP Game - no Quickhost closed
 
I hope you're not just copying the 2h files, because those of us who already took turn 1 would have overwritten them.

Cainehill July 13th, 2004 04:08 PM

Re: MP Game - no Quickhost closed
 
Quote:

Originally posted by Sheap:
Hmmmmm...

YellowCactus and Boron forgot their passwords. In the sense that they failed to use any. So, we are going to have to restart.

<font size="2" face="sans-serif, arial, verdana">Why? Obviously, they wanted people to be able to browse their turns and correct their orders if they were sub-optimal.

*mutter*


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