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Re: OT: Master of Magic 2 - now looking quite likely
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Re: OT: Master of Magic 2 - now looking quite likely
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I'm just glad that the Fallout license has been picked up by somebody, even if it is Bethesda, as I'd rather see development work be done on it than have it sit in an unknown filing cabinet in some unknown location in Seattle like the rights for Betrayal at Krondor. [ July 18, 2004, 02:11: Message edited by: Graeme Dice ] |
Re: OT: Master of Magic 2 - now looking quite likely
The Infinity engine that BG2 used is copyright from BioWare, and BioWare held the overall game's copyright.
Interplay's mismanagement of projects, and licensing disputes between Black Isle and WotC over AD&D, doomed Black Isle. And that's not even getting into issues of the internal politics and dynamics between Interplay and Black Isle. EDIT: AFAIK, Black Isle was responsible for BG2's design (and other "high-level" issues) and BioWare was the shop that actually cranked out the code. [ July 18, 2004, 02:30: Message edited by: Arryn ] |
Re: OT: Master of Magic 2 - now looking quite likely
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Re: OT: Master of Magic 2 - now looking quite likely
I feel the same way about BioWare's latest Infinity-engined game, KotOR, and am delighted that we'll be seeing KotOR 2 next year (if it stays on schedule, and games rarely do).
All too often, what many devs (and too many players) think is that fancy graphics and intricate rules (complex character creation and advancement paths) makes for a good game. Lots of -- meaningful -- quests, an involved and intriguing plot, and high-quality voice acting are what make a great game. Everything else is ... window (Windows?) dressing. Just look at Beyond Divinity for an example of what *not* to do. |
Re: OT: Master of Magic 2 - now looking quite likely
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Re: OT: Master of Magic 2 - now looking quite likely
Gandalf,
The only thing I can add to your reply is don't rely overmuch on what you read in trade press (for any particular trade). I get rags for my trade (software consulting) and what I read rarely jives with what I see in the real world around me. The same was true when I was in network support a decade ago. A friend of mine is a hotel manager and what he reads in his industry's trade rags bears little resemblence to reality according to the stories he tells me. Plus, limiting yourself to just what you read about US developers (even assuming it's true for them) is hardly representative of the broader context of the global economy. You'd see that your trade is prospering quite nicely if you'd cross that big chunk of water to our east. And please, please don't remind me about outsourcing. My Last permanent job ended up in Calcutta. I'm am still quite sore (a massive understatement; I'm livid) about it. |
Re: OT: Master of Magic 2 - now looking quite likely
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Re: OT: Master of Magic 2 - now looking quite likely
i hope bethesda does a good job on FO3... cuz if its in the same style of MOrrowind the whole feel is going to be ruined...
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Re: OT: Master of Magic 2 - now looking quite likely
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But Bethesda does have a tendency to try to get things right, and to take however long it takes to do so (as opposed to rushing stuff to market). Morrowind (and their earlier games) may have their flaws, but they weren't *bad* games. It's JA3 I'm worried about, not FO3. I see the same thing happening with JA3 that happened with Lionheart, and for the same reason. |
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