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Re: Poll: morale and routing
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Arryn i believe you meant any commander who's not undead http://forum.shrapnelgames.com/image...es/biggrin.gif I finally beat everybody to the cheezy Ermor pun, and boy do i feel clever. =) |
Re: Poll: morale and routing
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Re: Poll: morale and routing
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Re: Poll: morale and routing
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That said - Jotunheim, Pangaea, the underwater nations can all support immortal pretenders and not infrequently do. Likewise Vanheim, except Vanheim has an uber-pretender that gives another awesome choice. (Actually, so does Pangaea.) I've seen a number of other nations with immortals, even post VQ nerf - Tien Chi VampQ'ueen, and others. Quote:
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Ulm's Alchemist is one that doesn't totally rot - at least he can alchemize gems for gold without losing a turn. The Sorceress gets a free astral gem, the Frost Father won't get killed by murdering winter or the other cold spells. The sage bonus is handy early in the game, but gets less and less worthwhile as the game goes on. Like - past turn 5. http://forum.shrapnelgames.com/images/smilies/wink.gif The Archmage - he _really_ ought to be a more impressive chassis. As is? Likewise the Freaklord, the Hag, etc. But that's really a different thread. http://forum.shrapnelgames.com/images/smilies/wink.gif And I just want to reiterate the insanity of the proposal that commanders rout if they don't have any troops. A grand red dragon, a bane lord, a GoR'ed Tarrasque - any and all of them turning and running, not from a Knight - but from a single stinking point of crappy PD. What a hoot. |
Re: Poll: morale and routing
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They also go into battle because, while they're not sure they'll win, they know that the other possible battlefields and situations will be worse. And they go into battle figuring that while they may lose, they'll inflict greater casualties on the enemy - this is especially true both of military defenses and ambushes. An example of this in Dom2 is sending 4 or 5 spellcasters with a screening troop of 10 or 20 militia or archers in front of them. Going against, say, knights, they can expect to lose - the knights are going to tear up those screening troops, but are going to sustain heavy casualties from the mages. This is _planned_ for by the force with the mages and militia. And you think that they _deserve_ to lose half the mages, who are sitting all the way in the rear of the battlefield??? Nice to know the kind of superior military intellects who are in favor of demolishing, I mean, improving, the current morale system. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Poll: morale and routing
OK, a few Last points.
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Re: Poll: morale and routing
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Re: Poll: morale and routing
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And then battle plans are made, historically and in Dominions, to ensure that the peasants are the ones dying and not the commanders, knights, mages, etc. If you think losing half your mages when you lose is a good thing, put them in front of your infantry and militia. Then you can lose your mages, which you think is a good thing, and the rest of us, who don't think losing our mages is a good thing, can continue to try and avoid having that happen. Also note: Battle mages can and _do_ get wiped out in Dominions, if the opposing commander out-battles and out-thinks them. Try 11 out of 12, and 5 out of 6, mages and commanders killed in a battle between roughly equal forces. But then, all you're concerned with is the fact that you think SCs and battle mages are over-powered and that the game is more fun for you without them. To quote the US Army: Suck it up and drive on. |
Re: Poll: morale and routing
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Re: Poll: morale and routing
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and you don't get his point here i think . tauren says just that almost no national troop is worth being produced . if you are honest you will admit that with most nations you replace the national troops as quick as you can by better summoned troops . if leaders alone woudn't rout once the first 1 dies would you build troops at all anymore ? marignon , ulm , pangenea , vanheim and perhaps jotunheim are somehow exeptions here since they have special national troops which are worth being built over a longer timespan with the right bless effect . or with flaming arrows + wind guide for marignon x-bows . but i think you will admit that in general you only use as many troops as you think you need to avoid routing. the rest of your gold goes in commanders instead . you basically said that in your post . at least i understanded it this way . |
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