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-   -   Fools Lament II - Ended - Mictlan wins!!! (http://forum.shrapnelgames.com/showthread.php?t=20828)

Soapyfrog September 18th, 2004 12:58 PM

Re: Fools Lament II - Newbies Welcome
 
So let us say we will do 24 hour quickhost until turn 20 and then 48 hour quickhost thereafter. Any objections?

Nappa September 18th, 2004 02:05 PM

Re: Fools Lament II - Newbies Welcome
 
that sounds good to me.

Soapyfrog September 18th, 2004 02:20 PM

Re: Fools Lament II - Newbies Welcome
 
I am going to kick off the server Sunday evening just in case any stragglers want to join, so get your pretenders uploaded if you haven't already!

Soapyfrog September 18th, 2004 06:48 PM

Re: Fools Lament II - Newbies Welcome
 
Nasty Edition research is set to standard research by default.

Are people ok with this, if not does anyone know how to mod the scenario so that research is set to hard?

Huzurdaddi September 18th, 2004 06:52 PM

Re: Fools Lament II - Newbies Welcome
 
It's actually ok. Considering the number of gems that are getting pumped into everyone's economies I'm sure that they are going to want to spend them.

baboune September 18th, 2004 06:53 PM

Re: Fools Lament II - Newbies Welcome
 
I am just afraid of research being so fast that I wont be able to adjust, and as a newby get crushed...

archaeolept September 18th, 2004 07:00 PM

Re: Fools Lament II - Newbies Welcome
 
you need to know the appropriate command and put it under the scenario specialties.

something like

#research 2 or #magicresearch 2

also you'll need to edit the .map to change the #features to 75

knowing the commands for setting HoF to 15 and commander renaming on would also be very nice...

perhaps

#renaming 1

just mod the file and see if it works in a test http://forum.shrapnelgames.com/images/smilies/happy.gif

edit: nope those renaming and research commands weren't the right ones

Ahh - just delete the #scenario from the .map

http://forum.shrapnelgames.com/images/smilies/happy.gif

Alneyan September 18th, 2004 07:01 PM

Re: Fools Lament II - Newbies Welcome
 
You can change both the HoF and renaming in-game. I have yet to see a command about the research setting in the mapmodding file however; hopefully it has been forgotten in the documation, and does exist, but I am not positive about this.

Actually, just removing the #scenario flag seems to work fine. It allows you to set up all standard settings as usual, without removing the special commanders/starting sites. Make sure not to disable "Special starting locations" however, and it *should* work out. I was also beaten to it in this contest of cross-edits. *Waves at the poster below*

Nappa September 18th, 2004 07:49 PM

Re: Fools Lament II - Newbies Welcome
 
I'm about to take off to visit my GF. I won't be back until late Sunday night. Don't start without me http://forum.shrapnelgames.com/images/smilies/happy.gif

deccan September 18th, 2004 08:59 PM

Re: Fools Lament II - Newbies Welcome
 
Please let me know if it's going to be standard or difficult research. Makes all the difference.


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