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Re: how do damage multipliers work?
No, that's ok, you don't really have to do the test. I have a pretty good idea how it would turn out. You could always stick a ring of resilience on the firbolg. Still gonna have problems with the 7 encumbrance from jade armor, though. Maybe go with rainbow armor and just settle for a single attack. Or rainbow and boots of quickness and forego flying.
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Re: how do damage multipliers work?
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As a defensive force especially vampire lords with vampire horde are not bad http://forum.shrapnelgames.com/image...es/biggrin.gif |
Re: how do damage multipliers work?
Okay, I did some tests with a standard AQ with a Blood Thorn today. I wanted to test the "swarm them with lifeless fodder" strategy.
Basically, I found that Clockwork Horrors are useless. Their 15 fatigue accumulates neverendingly and they never recover fatigue. I then tested with 60 mechanical men against 1 AQ. This is not exactly cheap fodder mind you. Since I picked Ulm smiths to lead the mechanical men, I found that if the Ulm smiths can break the AQ's mistform with spells, then the mechanical men can kill the AQ very easily. However, without the smiths, it seemed to me that the mechanical men couldn't break the mistform on their own reliably. I suppose that a large enough number of mech men can kill an AQ just by doing one damage over and over again, but it would take more than 60 mech men to do that. I also tested briefly with a standard bane lord with a wraith sword against the AQ. The bane lord had no chance at all, though the fatigue draining effect of the wraith sword worked as promised. But the AQ simply did too much damage too quickly to the BL. Maybe he would do better with a lightning immunity item, but I'm too tired to test right now. |
Re: how do damage multipliers work?
One of ways to defeat AQ is to swarm her with something lifeless and wait until she falls unconcious. After that killing is easy. Of course, if AQ has enough reinvigoration items this plan won't work. But then she has to be vulnerable to some elements.
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Re: how do damage multipliers work?
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Re: how do damage multipliers work?
AQs might indeed be pretty rough.
Although IIRC they have no foot slots which means that for quickness they need one of *) Jade Armor *) Heroic Quickness *) The Deathmatch Trident *) A friendly water mage with gems casting Quickening assuming that you're unwilling to empower them or try something funky like a Slave Matrix combined with a Communion Master casting Quickness and/or other buffs. Jade Armor should cut down the resistances they can have, and it's not that great in terms of damage blocking either, IIRC. Even with Mistform, hm... can a knight's lance break Mistform? That's one of the more damaging, no-magic-involved, common attack forms available. Perhaps a fire-9 or blood-9 blessing would also help (for a probably silly extreme, berserk Lava Warriors with a blood-9 hit *hard*, if memory serves). Aside from that, their hit points aren't incredible (unlike, say, Tartarians or a well-fed Eater o' the Dead) and they don't regenerate so massive-damage weapons like the Gate Cleavers et al should still be effective. |
Re: how do damage multipliers work?
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Re: how do damage multipliers work?
Yeah the lack of the feetslot is a bit bad for the airqueens http://forum.shrapnelgames.com/images/smilies/frown.gif .
Really not easy to make a good Sc . If you take an undead/demon chassis then the herald lance / flamebeau will do their job but the airqueen on the other hand is not invulnerable too http://forum.shrapnelgames.com/image...es/biggrin.gif |
Re: how do damage multipliers work?
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Re: how do damage multipliers work?
So the only SC's that I know of that are not either magical or undead/demon are:
Firbolgs Nifel Jarls and ... uhm I guess that's it. Wowzie. |
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