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Re: Devil Review
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Re: Devil Review
Yep, you'all should listen to Alexti. He's almost as good as, er, no, he's probably better than me, he's almost as good as ... Cohen or Boron or Stormsomething Ahen - sorry, no insult meant to Alexti by use of those names. A lot of people have been put up on pinnacles as being "good", and frankly, most of them aren't - or at least, they're good at particular strategies, and not at the game as a hole. (A hole - like a house, in which you throw money). I'm the same way - I have certain nations I'm solid at, so of course I like to play those. http://forum.shrapnelgames.com/images/smilies/wink.gif In theory, I don't need dominion as much if I'm building forts far outside my territory - I can take drain 3, misfortune 3, if I start building strongholds in the territory that Last of Tuatha has _so_ nicely made Growth, Magic, and Luck for me. (I may not get the benefit of the Luck or Magic - but 0-magic is _so_ much better than drain 3, don't you think?) Dominions is deep enough (and one of the _few_ games deep enough - chess isn't as deep in comparison, albeit more focused (and yes - I could dredge up awards that might indicate that I have a clue about chess, at least http://forum.shrapnelgames.com/images/smilies/wink.gif ) ) that different strategies have a real chance. For instance, in Chess, no one wins by claiming the outside ranks. It's all about the center, unless perhaps you play a Reti-based opening, or one of a couple of gambits. On a more solid tangent - I've got several games in which I'm rolling along, having taken a _lot_ of castles from someone else (literally castles) where all I had was watchtowers or mausoleums. I got their labs for free, their forts for free (minus my cost in taking them) and simply built my temples - 36 at Last count in one. If someone spends all their money on mages, on forts, on temples - they're vulnerable. If others are too pacifiscist to take advantage of that - may there be more pacifists. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Devil Review
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Heh. Ghost Riders are totally useless against good Illhids army. You are lucky that your opponent was likely not very expereinced with playing R'leh, or your GR attacks would be just waste of death gems. Remember, only GR's commanders are not mindless (and they don't have high enough MR and hitpoints), so Illhids can kill them very quickly, if there are enough if them and if his army would be positioned and scripted appropriately. He should get at least 3 full valleys of mindbalsting your undead commanders before engaging onto melee, 4 if you tried to attack him underwater. And by that time all your GR's cavalery would be disolving due to lack of undead leadership. |
Re: Devil Review
Well I may not be very good at R'lyeh (it is my first MP game with them)& my scripting is indifferent but I get lots of savloes of mind bLast & have not killed the wraiths before all the riders were bashed by vine ogres.
Unless your army is small you only get 2 rounds before contact too. Pickles |
Re: Devil Review
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Re: Devil Review
I've seen that battle. I didnt pay close attention to it and I am not sure to recall it correctly, but I think that the two Wraiths went below 10 hp pretty quickly and stayed at that level for a round. I guess you were just unlucky...
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Re: Devil Review
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This tends to make the maenads less than useful when spawned in hostile territory, since they can probably rout quicker than even leaderless troops in a province. |
Re: Devil Review
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