![]() |
Re: Mictlan Pretenders ideas request
Quote:
|
Re: Mictlan Pretenders ideas request
On which settings do you play your new mictlan game ?
A few additional things to my basic GK cause i see that my wording wasn't very clear http://forum.shrapnelgames.com/image...es/biggrin.gif . I meant that before trying to cast forge of ancients you should get 10-15 hammers asap by building them yourself and by trading . Then on around turn 40-50 depending on your earthincome you can decide whether you try to bring up forge or not . With Mictlan this is especially nice cause every B2something mage can then instantly forge bloodstones . By turn 40-50 your bloodincome / turn should be at least about 150-200 slaves / turn . Iirc 1 bloodstone with forge upcosts 2 earthgems + 10 slaves . So basically the turn you bring up the forge you should be able to forge about 30-40 bloodstones . Then you just hoard them like crazy and for your enemies dispelling forge is not cost effective anymore . At turn 60-80 ( depending on your gemfinding luck etc. ) you are unstoppable and win the game . On any map with 200+ provinces and "normal" settings with 50% site frequency + normal research this works quite well . In my Last mictlan game i had by about turn 75 something like 400 bloodstones , 300 clams and 200 fetishes . I had there a "suboptimal" vq and not a gk http://forum.shrapnelgames.com/images/smilies/happy.gif . Forge of Ancients + a Blood nation is imo almost unbalanced though . And construction + blood are basicly the 2 most important schools for Blood nations anyway . |
Re: Mictlan Pretenders ideas request
Quote:
Your FoB has no earth . At least if you intend to forge a lot like soul contracts , lots of hoarding items , lots of SC equipment this is a source of trouble imo . Sure you can try to trade dwarfen hammers but you will probably have to pay a lot for them and you don't get enough of them as well probably . Finally expansion with the FoB is for mictlan imho so difficult that it handicaps you so much that you probably have no chance of winning the game . |
Re: Mictlan Pretenders ideas request
Quote:
Quote:
Quote:
Quote:
|
Re: Mictlan Pretenders ideas request
Quote:
|
Re: Mictlan Pretenders ideas request
Quote:
Of course it depends on luck . On turn 30 you have about 10-14 fully searched provinces . Depending on the sites you found this can give you anything between 0-20 earthgems i would say . I build then normally about 5 hammers , then i try to evaluate if i should build more or first bring forge up . If possible i try to trade a few hammers asap too for e.g. bloodthorn or gems i don't need so much like airgems or firegems . [quote] Graeme Dice said: Quote:
Then midgame i had the luck that i could steal lots of provinces from arco which was attacked by ermor . The other big power in the game , Abysia , wanted to ally with me and i agreed . So i was the 3rd biggest nation then and could hoard easily because both Abysia + Ermor were fighting other nations . The map was btw Inland . I had all 6 Icedevils in that game too . Ok you can't count on that but normally you get at least 3-4 of the 11 ice/arch devils . Thats imo the big advantage of Abysia and Mictlan that they have blood so they don't need to spend lots of gems on summons + weapons . Both nations can design a good rainbow GK and get this way a pretty nice gem income as well which they can spend on hoarding mainly . |
All times are GMT -4. The time now is 04:33 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.