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-   -   Forest Of Loren (http://forum.shrapnelgames.com/showthread.php?t=22406)

Endoperez February 21st, 2005 05:42 PM

Re: Forest Of Loren
 
No, we can't. http://forum.shrapnelgames.com/images/smilies/laugh.gif

I, atleast, would prefer testing your mod "unfinished", and then joy when it is "finished" with the addition of national spells. But as it is YOUR mod, you can do whatever you please. If you feel it isn't ready enough to let the public see it, then it isn't. (And we have to use our time playing Oglala.)

Thilock_Dominus February 22nd, 2005 10:20 AM

Re: Forest Of Loren
 
Aaagggh I just can't the shapechange to work. Now it's the dragon shapechange command I'm wrestling with, any solution?
<insert a crying smiley here>

<font class="small">Code:</font><hr /><pre>#newmonster 2025
#name "Forest Dragon"
#spr1 "./FOL_Animation/Pretenders/ForestDragon1.tga"
#spr2 "./FOL_Animation/Pretenders/ForestDragon2.tga"
#descr "test"
#ap 12
#mapmove 3
#hp 125
#prot 18
#size 5
#str 25
#enc 4
#att 15
#def 12
#prec 10
#mr 18
#mor 30
#gcost 75
#rcost 0
#pathcost 80
#startdom 2
#weapon 20
#weapon 29
#weapon 43
#ambidextrous 2
#fear 5
#flying
#forestsurvival
#magicskill 6 2
#nametype 109
#itemslots 28928
#restrictedgod 10
#shapechange 2026
#goodleader
#nomagicleader
#noundeadleader
#end

#newmonster 2026
#name "Elven Forest Druid"
#spr1 "./FOL_Animation/Pretenders/ForestDragonDruid1.tga"
#spr2 "./FOL_Animation/Pretenders/ForestDragonDruid2.tga"
#descr "test"
#ap 12
#mapmove 2
#hp 10
#prot 0
#size 2
#str 10
#enc 3
#att 10
#def 13
#prec 14
#mr 18
#mor 30
#gcost 75
#rcost 0
#weapon 7
#ambidextrous 2
#forestsurvival
#magicskill 6 2
#nametype 109
#itemslots 15622
#shapechange 2025
#goodleader
#nomagicleader
#noundeadleader
#end</pre><hr />

Kristoffer O February 22nd, 2005 06:37 PM

Re: Forest Of Loren
 
Does it just not change or does the game crash? Can you change one way only? What is the problem?

In the latter case is your image paths correct (linux is case sensitive).

Thilock_Dominus February 22nd, 2005 07:00 PM

Re: Forest Of Loren
 
The shapechange option doesn't appear at all.

BigDaddy February 22nd, 2005 07:03 PM

Re: Forest Of Loren
 
Verjigorm says you can't transform the first round for some reason.

Saber Cherry February 22nd, 2005 07:09 PM

Re: Forest Of Loren
 
Try also specifying #firstshape (for the dragon) and #secondshape (for the druid). Worth a try, anyway.

Thilock_Dominus February 23rd, 2005 08:55 AM

Re: Forest Of Loren
 
W00t!!! It's working! I just ran through another mod to check out if I made any mistakes and change some minor error though it can only shapeshift after first round http://forum.shrapnelgames.com/images/smilies/happy.gif

Thanks guys! *Thumbs up*

tinkthank February 23rd, 2005 01:43 PM

Re: Forest Of Loren
 
Quote:

Endoperez said:
If you feel it isn't ready enough to let the public see it, then it isn't. (And we have to use our time playing Oglala.)

Is it that bad? http://forum.shrapnelgames.com/images/smilies/rant.gif

Thilock_Dominus February 23rd, 2005 01:51 PM

Re: Forest Of Loren
 
No it's not http://forum.shrapnelgames.com/images/smilies/smile.gif

Endoperez February 23rd, 2005 03:34 PM

Re: Forest Of Loren
 
The difference is in graphics, mainly. Besides, for me Oglala isn't excatly new... Although I am becoming familiar with the concept, and having more interest int he theme of the mod.

Unfortunately I have a heap of essays and an article to write, and probably should stay away from the game and this forum for a few days... Can't seem to manage that well. http://forum.shrapnelgames.com/images/smilies/frown.gif


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