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-   -   Shepherds of Creation Game 1 Thread (http://forum.shrapnelgames.com/showthread.php?t=22926)

Jurri March 18th, 2005 06:54 PM

Re: Shepherds of Creation Game 1 Thread
 
It's borked for me too... I seem to recall that Mose's troubles were lessened when the gamecount was diminished.

Saber Cherry March 19th, 2005 03:37 AM

Re: Shepherds of Creation Game 1 Thread
 
Seems to be back up now.

Mark the Merciful March 21st, 2005 04:39 PM

Re: Shepherds of Creation Game 1 Thread
 
Jotunheim is now in real trouble thanks to my pretender dying in a Province-Defence-forces-invincible-SC-to-retreat incident. I knew I shouldn't have tried to defend that province, but you buggers did your turns too quickly and I couldn't get home in time to change my orders...

quantum_mechani March 24th, 2005 12:35 AM

Re: Shepherds of Creation Game 1 Thread
 
ouch, staling cost me my pretender...

Saber Cherry March 24th, 2005 01:23 AM

Re: Shepherds of Creation Game 1 Thread
 
How come none of my mages are in the Hall of Fame? Seems like they kill 20+ every turn http://forum.shrapnelgames.com/images/smilies/happy.gif I wish you could check kills on non HoF commanders.

So, now there's a 430-unit Marignon army adjacent to me. I bet it has loads of sea trolls, and they have too many HP / too much regeneration for Blade Wind to wipe them out when they get hit by about 1 blade every 2 turns. So I'm doing a fighting retreat: Earthpower, Blade Wind, Blade Wind, Retreat for my dwarves and Thunder Strike, Thunder Strike, Retreat for my air-3 mages (reinvigoration keeps them from passing out... I hope!). Hopefully I'll kill a couple hundred flagellants, my mages will retreat unharmed, and the remaining enemy will starve in their newly-conquered 3000-pop province before attacking again.

Here's a question... I have some Astral-2 Air-2 mages. What's best for them to cast, Solar Rays, Starfires, Lightning Bolt, something else? I don't have Orb Lightning, and it's too short-range, anyway. They're going up against a pack of 50 starving and diseased archers and slingers (should average about 2 morale).

Graeme Dice March 24th, 2005 02:04 AM

Re: Shepherds of Creation Game 1 Thread
 
What research levels do you have?

Saber Cherry March 24th, 2005 03:28 AM

Re: Shepherds of Creation Game 1 Thread
 
Evocation 4, Construction 4, Conjuration 5. Drain 2 with expensive mages is tough http://forum.shrapnelgames.com/images/smilies/happy.gif

Graeme Dice March 24th, 2005 04:23 AM

Re: Shepherds of Creation Game 1 Thread
 
Well, lightning bolt is probably your best bet. Star fires is not very stellar. Solar rays only works against undead and demons. If you had paralyze, I'd suggest that, as it would help to take the sea trolls out of the fight. If you had a storm in the battle, then go for Summon Storm Power, followed by thunder strikes.

Saber Cherry March 24th, 2005 07:45 AM

Re: Shepherds of Creation Game 1 Thread
 
Quote:

Graeme Dice said:
Well, lightning bolt is probably your best bet. Star fires is not very stellar. Solar rays only works against undead and demons. If you had paralyze, I'd suggest that, as it would help to take the sea trolls out of the fight. If you had a storm in the battle, then go for Summon Storm Power, followed by thunder strikes.

Hmmmm... No storm, but I'll go for lightning bolts. Thanks for the advice; I thought Solar Rays damaged everything but additionally set undead afire.

quantum_mechani March 28th, 2005 01:32 AM

Re: Shepherds of Creation Game 1 Thread
 
A very interesting epic battle with Marignon in Gryphon Spires. 300 maenads, 150 wolves, 35 fall bears and kithaironic lions vs. 35 sea trolls, winter wolves, summer lions and fire snakes, 80 heavy Marignon troops and a juggernaut. Marignon had some good battlefield magic casting falling frost, and a host of fire spells. In the end the swarm over came them though.

In other news, Atlantis now has an equipped water queen whacking Marignon armies and clearing the way to the throne of the world.

How is it going for Caelum? Is the siege on your capital breakable?


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