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Re: First data: Abysia
If you take a look at the Arch Theurg, note that:
H4 = 150gp S3 = 150gp A2 = 60gp W = 10gp ? = 10gp ---------- = 380gp Thus he has likely paid for H4, and he has 2 more points of basic encumbrance than the Theurg. He has received, apparently, a discount for his random book and doesn't have to pay for his body. Removing H4 cost: S3 = 150gp A2 = 60gp W = 10gp ? = ?20gp? ---------- = 240gp * 1.5 ---------- = 360gp Assuming his body cost ~13gp, we get 380gp, so he could have paid for sacredness instead, but not both. Communion in combat is not the only factor, either, as Arch Theurgs can be very powerful ritual casters. I'm not fond of outside-the-norm unit comparisons (they tend to be ludicrously exaggerated), but, I could have a unit with Enc 50 with paths of 3F3E3~? ( ~? = Linked full random) who would be extraordinarily useful in ritual, but almost useless in combat. How much does he cost? |
Re: First data: Abysia
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Re: First data: Abysia
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I do know one of two things, though: 1) Unholy priests cannot be Sacred. 2) Unholy priests may be Sacred, but it is never marked. Can anyone think of a reason why Commanders can't be Unholy? |
Re: First data: Abysia
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The base priest, OTOH, does cost only 30g (the difference between the Priest and the Monk is Leadership 25 instead of 10, and Stealthy). |
Re: First data: Abysia
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They are natural communion makers. Unlike the Theurg Communicant (whose only purpose is to 'take it for the team'), the Theurgs can actually do stuff while in a Communion. I've heard people say that their Communion Slaves 'just stand around', but that has never been my experience. Yes, they have rather high Encumbrance. However, I don't think it's because of their 'communion abilities'. I believe it's due to the fact that they wear heavy robes, which isn't modeled on armor because they didn't want it to be removable. I can point out several other nations that have high-encumbrance mages (Abysia's Anathemants come to mind) but don't have the Communion ability that Pythium does. |
Re: First data: Abysia
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At a guess, probably between 25-30g. Quote:
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More Data!
Just as an aside on the whole 'sacred unholy' thing, I noted that Desert Tombs C'tis have them, but those are summoned, not recruited. Also, by screenshot, the Keeper of the Tombs are Holy-2 but not Sacred.
Anyway, I'm through Caelum, and here's the new 'special' values: Fly: 20 Trample: 10 Research: 10/pt. Sceptic: 50 (includes Stealthy(0)) Healing: 20 Again, this is in Name/Current Value/Calculated Value format. C'tis: Taskmaster,40,36 (does this have animal awe?) Commander of C'tis,40,38 Lizard Lord,60,48 High Priest of C'tis,120,85 Hierodule,40,38 Sauromancer,180,219 Shaman,110,103 Lizard King,280,217 Empoisoner,110,117 Desert Tombs C'tis: Keeper of the Tombs,110,103 Miasma C'tis: Marshmaster,220,211.75 Arcoscephale: Scout,20,20 Mounted Commander,60,60 (this tells me I'm on to something about the 'mounted' thing) Hoplite Commander,40,33 Hypaspist Commander,45,35 Strategos,65,45 Priestess,110,107 Mystic,180,166.875 Astrologer,180,187 Arcoscephale, Golden Era: Myrmidon Champion,35,34 Chariot Commander,70,76 Wind Lord,175,118 Engineer,60,65 Icarid Champion,50,51.5 Philosopher,50,52 Sceptic,50,54 Caelum: Caelian Scout,20,47 Storm General,35,59 Seraph,100,154 High Seraph,175,303.5 Seraphine,90,108 Caelum,Return of the Raptors: Seraph,140,154 Harab Seraph,90,100 Harab Elder,270,277 (Yes, Caelum is under-priced just about across the board.) Working on more... don't know exactly when I'll have it all up. |
Re: Random Picks and Modding...
I am finished with the national commanders. I will be posting the actual and calculated costs shortly. I am currently going back and inputting all the data into Excel, to double-check my work (I was doing it by hand before). Just a couple of comments for now.
Base Pan is (surprisingly) costed exactly right. Centaurs are not considered 'mounted'. My rubric pegs the cost of the Vanheim leaders. Once I post, I would greatly appreciate people's input as to the various costs associated with the various abilities. As it is right now (in Excel), I will be able to rapidly change the values (and thus the totals), as a way of trying to fine-tune this. Also, if any modders want to see how their commanders do under my rubric, please LMK (the raw data on the commanders would also be nice). Finally, isn't there a mod that gives you access to every unit in the game? If there is, please LMK so that I can do the same for the independent commanders that I did for the national ones. |
Re: Random Picks and Modding...
There is a map that gives you all units, but you wouldn't see their current gold cost from there. Edi has made excel spreadsheets that contain that information, they are on Arryn's site at http://www.dominions-2.org/
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Re: Random Picks and Modding...
I used to have those. Are they accurate? (Not throwing stones... it's one thing to see the game info in front of me; it's quite another to work through a spreadsheet.)
In other news, here's the 'mass printing' of the calculated vs. 'real' costs of the national commanders (sub Oceania and Abysia, for the moment). I will edit this post with their information when I work up just a bit more sticktoitiveness. BTW, capital-only commanders gain a 10% reduction in price, after all calculations; Commander prices are rounded to the nearest multiple of 5; and it will be in the format of Commander Name,Real Cost, Calculated Cost. Atlantis: Atlantian Scout,20,30 Shambler Chief,50,50 Consort,80,90 Coral Queen,230,240 King of the Deep,290,290 Initiate of the Deep,60,45 Deep Seer,180,210 Pythium: Scout,20,20 Assassin,60,60 Centurion,30,25 Emerald Lord,80,50 Serpent Lord,130,75 Theurg Communicant,50,40 Battle Deacon,90,45 Theurg Acolyte,90,65 Theurg,150,190 Arch Theurg,380,375 Hydra Tamer,55,40 Pythium - Serpent Cult: Serpent Lord,130,85 Serpent Acolyte,80,65 Serpent Priest,190,210 Man: Forester,25,30 Castellan,30,30 Monk,30,45 Bard,75,80 Lord Warden,130,70 Daughter of Avalon,80,105 Mother of Avalon,130,140 Crone of Avalon,230,255 Man - Last of the Tuatha: Sidhe Champion,140,125 Sidhe Lord,280,250 Tuatha,390,385 Ulm: Spy,30,30 Commander of Ulm,30,30 Black Lord,130,85 Master Smith,140,150 Siege Engineer,50,30 Priest,50,30 Lord Guardian,80,45 Ulm-Iron Faith: Black Acolyte,40,30 Black Priest,140,140 Ulm-Black Forest: Commander of Ulm,40,20 Ranger Captain,45,35 Illuminated One,80,60 Member of the Second Tier,160,145 Wolfherd,50,35 Fortuneteller,90,80 C'tis: Taskmaster,40,35 Commander of C'tis,40,40 Lizard Lord,60,50 High Priest of C'tis,120,85 Hierodule,40,40 Sauromancer,180,220 Shaman,110,95 Lizard King,280,215 Empoisoner,110,105 C'tis - Desert Tombs: Keeper of the Tombs,110,95 Sauromancer,180,225 C'tis - Miasma: Marshmaster,220,210 Arcoscephale: Mounted Commander,60,65 Hoplite Commander,40,40 Hypaspist Commander,45,40 Strategos,65,50 Priestess,110,105 Mystic,180,165 Astrologer,180,170 Arcoscephale - Golden Era Myrmidon Champion,35,40 Chariot Commander,70,75 Wind Lord,175,95 Engineer,60,60 Icarid Champion,50,45 Philosopher,50,45 Sceptic,50,50 Caelum: Caelian Scout,20,45 Storm General,35,60 Seraph,100,155 High Seraph,175,305 Seraphine,90,110 Caelum - Return of the Raptors: Harab Seraph,90,100 Seraph,140,135 Harab Elder,270,250 Ermor: Centurion,30,25 Ermorian Cultist,45,30 Thaumaturg,130,120 Grand Thaumaturg,340,315 Marignon: Paladin,130,65 Friar,40,50 Inquisitor,110,115 High Inquisitor,210,225 Initiate,65,50 Witch Hunter,150,155 Grand Master,270,305 Marignon - Conquerors of the Sea: Captain,75,35 Chartmaker,90,80 Royal Navigator,200,205 Missionary,60,45 Admiral,100,40 Marignon - Diabolic Faith: Diabolist,80,65 Goetic Master,190,205 Pangaea: Black Harpy,20,45 Centaur Commander,60,60 Minotaur Lord,60,75 Centaur Hierophant,80,100 Dryad,110,140 Pan,350,350 Pandemoniac,320,265 Pangaea - New Era: Cataphract Commander,60,60 Minotaur Commander,60,65 Keeper of Traditions,90,90 Dryad,110,110 Pan,350,290 Pangaea - Carrion Woods: Panic Apostate,320,290 Black Dryad,90,100 Vanheim: Herse,30,25 Vanherse,160,160 Vanjarl,280,280 Dwarven Smith,180,190 Vanadrott,380,325 Vanheim - Mitgard: Vanherse,160,145 Vanjarl,280,255 Galderman,160,165 Volva,120,115 Vanaheim - Helheim: Hangadrott,400,385 Svaltalf,180,165 Jotunheim: Chief,50,75 Jotun Scout,50,95 Jotun Herse,60,85 Jotun Jarl,130,105 Jotun Gode,200,130 Vaetti Hag,55,55 Jotun Skratti,250,245 Gygja,250,205 Jotunheim - Utgard: Seithkona,90,70 Norna,220,190 Jotunheim - Niefelheim: Niefel Jarl,500,360 Gygja,250,230 R'lyeh: Traitor Prince,60,70 Illithid Lord,80,85 Star Child,85,105 Starspawn,150,190 Starspawn,280,300 Mictlan: Tribal King,40,50 Mictlan Priest,80,70 Priest King,250,235 Rain Priest,230,200 Moon Priest,230,200 High Priest of the Sun,390,350 Tien Chi: General,80,70 Eunuch,25,10 Imperial Consort,40,15 Ceremonial Master,50,30 Minister of Rituals,100,60 Master of the Way,100,85 Celestial Master,250,195 Prince General,150,85 Tien Chi - Spring and Autumn: Noble,80,85 Master of the Dead,75,60 Master of the Five Elements,190,140 Celestial Master,250,235 Tien Chi - Barbarian Kings: Khan,100,85 Machaka: Machaka Chief,30,30 Machaka Commander,45,40 Spider Lord,100,90 Ear of the Lord,70,65 Eye of the Lord,50,60 Voice of the Lord,90,80 Witch Doctor,80,65 Sorcerer,190,170 Hunter Lord,170,90 Black Sorcerer,250,205 Sorceress,110,80 Bane Spider,150,70 A couple of things to note: The Philosopher now has the same cost as a 1-path mage. Researches two better, but can't cast rituals/forge items/find sites. The Witch Doctor has the same research per turn that a 1-path Holy-2 priest has. So, in exchange for not being sacred, he has two more paths to ritualize/forge/find. Now, I will try to find space for my mod somewhere, and then link to it from here. Something that will be in my mod is to increase the Astral and Death site-searching spells to 2-path required (and reducing Death's cost to 2). I feel that it breaks an otherwise equitable relationship. Voice of Apsu will also be moved down to Conjuration-2. Once I have the mod posted, I need people to test it. Specifically, I'm afraid that if I follow the rubric, Caelum will definitely break, and R'lyeh will have problems. While testing this version, I will be looking at another version that has slightly different magicpath costs. This is to try to alleviate the 'cheap 1-path mage' issue, but it will break R'lyeh and Caelum even more, so more analysis will be needed. Anyway, comments are greatly welcomed. http://forum.shrapnelgames.com/images/smilies/happy.gif |
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