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Re: Realtime or turnbased tactical combat?
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He was talking about BG? *The* greatest CRPG I've seen yet?! The one that -- if it were not for Final Fantasy -- would be *the* greatest RPG ever? (BG2, right? Not 1?) |
Re: Realtime or turnbased tactical combat?
Dear KlausD,
Please take heed the words of the people with very high post counts. They know what they're talking about. You've been registered since late 2001, so you should well know who you're talking to. Imperator Fyron, Mephisto and Suicide Junky are moderators of this great forum. It's not they're saints or something, but they do have lots and lots of experience and knowledge. Almost everything they say is worthwhile. They're not going to give you bad info. Just wait untill the demo arrives and then start screaming. Untill then this discussion is over in my opinion (like in almost everyones opinion). This subject has been beaten to death too many times. Now be on your merry way please. I hope I didn't sound too harsh. |
Re: Realtime or turnbased tactical combat?
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Re: Realtime or turnbased tactical combat?
I concur. Let it rest in peace at least until the demo is out...
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Re: Realtime or turnbased tactical combat?
RIP:
Rest in Pieces |
Re: Realtime or turnbased tactical combat?
Woops, my mistake. Sorry. What's the punishment?
I didn't take note of the dates. http://forum.shrapnelgames.com/image...es/redface.gif |
Re: Realtime or turnbased tactical combat?
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There. In one breath. http://forum.shrapnelgames.com/images/smilies/wink.gif |
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Re: Realtime or turnbased tactical combat?
Homeworld!
Was just playing that ealier today actually. Any way Malfador can buy the rights to that came and simply cut and paste its game engine in as SEVI's tactical combat component? Obvioulsy they would mod out the construction/resourse collection part. That would be so sweet. |
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