.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Realtime or turnbased tactical combat? (http://forum.shrapnelgames.com/showthread.php?t=23618)

Ron_Lugge April 29th, 2005 12:29 PM

Re: Realtime or turnbased tactical combat?
 
Quote:

Instar said:
Quote:

Kid said:
I will be willing to try the Demo. After all Bauler's (Spelling?)Gate, had a semi-realtime and it was a great game.

Baldur's Gate is perhaps one of the greatest games of all time.

<Jaw drops>

He was talking about BG? *The* greatest CRPG I've seen yet?! The one that -- if it were not for Final Fantasy -- would be *the* greatest RPG ever? (BG2, right? Not 1?)

Timstone May 3rd, 2005 01:45 PM

Re: Realtime or turnbased tactical combat?
 
Dear KlausD,

Please take heed the words of the people with very high post counts. They know what they're talking about.
You've been registered since late 2001, so you should well know who you're talking to. Imperator Fyron, Mephisto and Suicide Junky are moderators of this great forum. It's not they're saints or something, but they do have lots and lots of experience and knowledge. Almost everything they say is worthwhile. They're not going to give you bad info. Just wait untill the demo arrives and then start screaming.
Untill then this discussion is over in my opinion (like in almost everyones opinion). This subject has been beaten to death too many times.
Now be on your merry way please.

I hope I didn't sound too harsh.

Phoenix-D May 3rd, 2005 03:35 PM

Re: Realtime or turnbased tactical combat?
 
Quote:

Timstone said:
Dear KlausD,


Was it really needed to restart a several day old discussion just to post that? Intended or not its sort of insulting.

Fyron May 4th, 2005 02:38 AM

Re: Realtime or turnbased tactical combat?
 
I concur. Let it rest in peace at least until the demo is out...

Ron_Lugge May 4th, 2005 12:01 PM

Re: Realtime or turnbased tactical combat?
 
RIP:

Rest in Pieces

Timstone May 4th, 2005 02:49 PM

Re: Realtime or turnbased tactical combat?
 
Woops, my mistake. Sorry. What's the punishment?
I didn't take note of the dates. http://forum.shrapnelgames.com/image...es/redface.gif

Strategia_In_Ultima May 5th, 2005 09:23 AM

Re: Realtime or turnbased tactical combat?
 
Quote:

Hiruu said:
Also, Please don't mention the Space Empire in the same breathe with MOOIII, as that game was complete garbage!

Space Empires is so much better than MOOIII.

There. In one breath.

http://forum.shrapnelgames.com/images/smilies/wink.gif

Instar May 6th, 2005 01:14 AM

Re: Realtime or turnbased tactical combat?
 
Quote:

Ron_Lugge said:
Quote:

Instar said:
Quote:

Kid said:
I will be willing to try the Demo. After all Bauler's (Spelling?)Gate, had a semi-realtime and it was a great game.

Baldur's Gate is perhaps one of the greatest games of all time.

<Jaw drops>

He was talking about BG? *The* greatest CRPG I've seen yet?! The one that -- if it were not for Final Fantasy -- would be *the* greatest RPG ever? (BG2, right? Not 1?)

I haven't done all of BG1, but BG2 is perhaps one of the top 25 games of all time. Depends on which FF you're talking about.

Renegade 13 May 6th, 2005 09:00 PM

Re: Realtime or turnbased tactical combat?
 
Quote:

Timstone said:
Woops, my mistake. Sorry. What's the punishment?

Dismemberment!!! http://forum.shrapnelgames.com/images/smilies/evil.gif http://forum.shrapnelgames.com/image...ies/tongue.gif

Patroklos May 7th, 2005 05:41 PM

Re: Realtime or turnbased tactical combat?
 
Homeworld!

Was just playing that ealier today actually.

Any way Malfador can buy the rights to that came and simply cut and paste its game engine in as SEVI's tactical combat component? Obvioulsy they would mod out the construction/resourse collection part. That would be so sweet.


All times are GMT -4. The time now is 11:46 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.