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Re: Results of 200 shots.
The lucky shots trouble me too.
I'll be honest here, I am a cheat! I always save my games at the begining of a turn, and if I loose something important to a 1% shot, or if my last milan round fails to hit the enemies last tank, despite a 99% hit chance, I simply load the turn up again. It is because to do otherwise makes the previous two hours of playing feel pointless, if everything else was done right. I am torn though, because I do see that there should be wild cards, and a 1% chance to hit, is still a very real chance. In games terms however, I sometimes think I want some things to be more concrete. I sometimes wish you could have a 'fluke cut-off' point ie below 10% to hit, will always miss and above 90% will always hit. That sort of thing. Or an optional firing button that instead of firing each shot seperately, it would fire all 'at once' and guarantee your odds ie if you have 6 shots and a 50% hit chance you would always get 3 hits. |
Re: Results of 200 shots.
Statistics don't work that way, you may fire 6 shots at 50% and still come off with 0 hits IRL http://forum.shrapnelgames.com/images/smilies/wink.gif It's as tossing the coin, you can get a short-term sequence of same results, however in the long run they tend to even out.
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Re: Results of 200 shots.
Sorry, you miss my point. I'm talking about deliberately suspending that short term 'real life' chance in favour of the long run results.
This is because I 'get' nothing from winning or losing a battle when the lucky shots might affect the final result. The very facts and figures used in SPMBT surely come from 'long-run' results, so sometimes, it would be nice to actually get those results. |
Re: Results of 200 shots.
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Re: Results of 200 shots.
If you fire a milan at an enemy tank with very low % and hit it and destroy it, do you reload because it "shouldn't" hit it?
Saying that you cheat (or "cheat") to get favourable results in shots/battles and then saying you have a problem with low percentile hits, is...lame to put it nicely. |
Re: Results of 200 shots.
I personaly find that low hit %[1-5%]to hit more then say 20%
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Re: Results of 200 shots.
I'd say that the low % hits are more "visible" - ie you take 90% hitting as something ordinary, but notice each hit at 2% ...
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Re: Results of 200 shots.
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Re: Results of 200 shots.
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Its clear that most of you guys are very serious about this game and its subject and are very knowledgable on how to fight battles, what to fight them with etc. I, on the other hand am an idiot on these matters, but am trying to learn. Lucky shots (weather in my favour or not) can give a battle such a radically different outcome that it is hard to discern weather a tactic I'm trying has worked or failed. Doing my little reloading cheat, has shown me numerous times that you can do exactly the same thing the second time round, and the results can be the complete polar opposite to what happened the first time. This is fine, but you can surely see how it is difficult to learn from? |
Re: Results of 200 shots.
If you need to redo/load something to make your plan work, then perhaps your plan isn't the best as it is. Try to avoid getting hit.
I understand you, but the only way to learn the game is by losing, big. |
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