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Re: What Changes in the CD Version
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51) The game maps can now be scrolled in all directions using the up, down, left and right arrow keys. If accessed from the numeric keyboard Numlock must be OFF Don |
Re: What Changes in the CD Version
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Don |
Re: What Changes in the CD Version
Here is are the latest additions to the patch
50) The vehicle Load / Unload screen would not allow you to scroll around the map. FIXED 51) The game maps can now be scrolled in all directions using the up, down, left and right arrow keys. If accessed from the numeric keyboard Numlock must be OFF 52) AAA reaction fires has been tweaked a bit . If they are hidden they will fire at very short ranges only or if the to-hit is better than 9%. Therefore,- hidden tanks will not pop off at passing planes unless these spot them by flying close enough, or if the aircraft or Helo gets to a 9% to hit OR at 3 or so hexes, they will blaze away as the thing is too close. 53) There has been a slight adjustment upwards for spotting hidden vehicles when using vehicles with a Vision rating of 40 and above especially if the "hidden" tank fires 54) Spotting with TI ( vision 40+ ) decrease slightly with speed. You'll spot things a bit better if you are not moving at top speed 55) There have been slight alterations to the accuracy numbers for smoothbore guns. The length/calibre cals did not give accurate numbers with shorter barrelled smoothbores like the German L44 or the US M256 and the longer Russian barrels gave them slightly higher accuracy than reality. As well. Fire Control ( FC ) and Range Finder ( RF ) ratings were not quite giving the added benefit to higher end equipment that they should have so the formulas have been slightly altered to give greater benefit to the vehicles with the higher end equipment. Each of these factors, if overdone, have a HUGE effect on gameplay and we have endeavoured to strike a fair and balanced compromise. Sometimes even slight changes can make a noticeable difference so we've been careful not to overdo it Don |
Re: What Changes in the CD Version
I have such power!!! http://forum.shrapnelgames.com/image...ies/stupid.gif
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Re: What Changes in the CD Version
"Here is the list of changes made to the CD version that will be included in the patch for the DL version
================ This patch contains the following changes and additions for the v1.01 Upgrade ( already included in the CD version ) ... 3) Combat sounds had short delays after them left over from the old DOS sound system which only played one track at a time. These have been removed, as well as reducing some delays on user messages appearing during combat sequences. Sounds should be quicker, and the delay when a unit was destroyed is gone. ..." 1.- Does this fix has something to do with the sound problems when running under XP? 2.- Is there something in the patch about those issues? Thanks in advance |
Re: What Changes in the CD Version
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2/ The patch covers all the issues dealt with in the 25 areas that were improved for the CD release and adds 30 more improvements ( so far ) so the patch upgrades any bug fix made to the game up to an beyond the CD release and should be installed by both players with the DL and CD versions when it's released. Don |
Re: What Changes in the CD Version
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another Idea
Icon changes. At the moment you can't tell SAM's/LAW's/ATGM's apart, they all use the same basic Icon. Same with HMG's/AGL's. So being the nice guy I am, I created some new ones, with help from Plasmakrab (attached). Another thing I'd like is if we could alocate which infantry set of icons to use, in MOBhack... I know that's a dream and for experienced moders but it would be nice. Say alocate one of the 5 infantry Icon sets to a country. Another thing, there's an awful lot of stuff unused in the SHP's in regards to defense's and infantry. |
Re: What Changes in the CD Version
Those icons are really nice!
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Re: What Changes in the CD Version
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thanks, the weapons are scaled up versions of Plasmakrabs (As infantry work on the size of 1 pixel =3") originals, the Men are just taken from the existing Icons.
Originally I experimented with making tirpod weapons such as TOW crew able. the experiment is attached. |
Re: What Changes in the CD Version
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As for the "swap sides" button definately not place it in the generated campaing screen. But in the Battle screen it could be quite useful especialy when loading custom maps for e-mail play when you may need to have players on different sides because of the design of the map. As you said maybe think about it. If it presents more problems that its of use then ofcourse not. Great game! keep up the good work! http://forum.shrapnelgames.com/images/smilies/smile.gif |
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