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Re: Ermor Themes
i like n9 white centaurs (+6 berserk and 3 regen i think)and miamasa could probably out skeleton spam him and of course false horror spam caelum would be fun
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Re: Ermor Themes
Fire 9 Vanir would deal out magical damage, and I think both their defense and magic resistance are above normal. Also, those Dwarves have Earth, and Blade Wind should be a killer against low-prot units, even if they are ethereal (it did deal magical damage, didn't it? It at least used to).
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Re: Ermor Themes
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And there is still the issue that your units (particularly with priests to bless them) cannot be everywhere at once. Sauromancers casting wither bones is about as cost effective as it gets to fighting undead raiding squads, band they were still spread to thin. And yes, in many cases the sauros spam better, however SG doesn't really need to spam. Simply use packs of centurions, if they do get defeated by a large pack of spammers, simply regroup them and and try with a large force. Without relief the sauros will get overcome sooner or later, and getting relief going in the time frame you need would be quite difficult. If I were to try again, I would probably do a carrion woods bless involving fire. Use black centaurs early, gradually switch to vine beasts. Not that great of chance of working, but maybe interesting. In any case, I can't think of any other nation that requires as specific of strategies to have even a hope of defeating them 1vs.1. |
Re: Ermor Themes
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So you will be likely to create only one army, whereas the ermor player will run rampant through your provinces. If you split your main army, they will most likely get overwhelmed by the paralizing spirits and lifedraining ghosts. And the ermor player will equip his centurion prophet with a fire resist ring, which will provide another nasty problem. |
Re: Ermor Themes
The disease cloud won't affect the units if they have their mirror images intact, right? At least other AoE effects won't, to my knowledge.
Your points may be correct... It's an interesting problem, really; I do share the view that it's a difficult proposition no matter the strategy, especially against such a skillfull foe as Turin. But, I do think that feature is shared by AE Ermor and CW Pan too. |
Re: Ermor Themes
well, thos centurions are certainly nice looking. I don't know anything about MP strats at all. It would seem to hinge on limiting the Ermor dominion though. Certainly when I use vampires with Mictlan my domain is paramount to effectively using them.
How about Marignon, Inquisitors, good fire magic ? The right blessing could cause some problems. This is a really interesting thread btw. Spiro. |
Re: Ermor Themes
Jurri: The Machakan kamikazes are the key to the problem. Remember those Sorcerers that just wouldn't die? That should work fine against the undead, too.
That aside, do you think Phoenix Pyre would help against the undeads? Witch Doctors can cast it, and those can be everywhere, and the spell deals some damage over a widespread area. Of course, fatigue will kill the mages sooner or later (Summon Earthpower may help here), but it might just work out. Of course, getting to that level of research is a problem... but then anything involving the undead is a problem. Spirokeat: Dominion is mighty hard to undo, and the undead can easily afford maximum Dominion. If you can pull it out, everything will be easier though. Friendly Dominion isn't still enough for Immortals though: assassination spells will remove all their items and send them back home regardless, and commanders that keep on dying aren't that useful. I'm addicted to Mind Hunt now. |
Re: Ermor Themes
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The have their strengths, AE troop horde is fearsome for the unprepared, CW can make mincemeat of thugs and SCs. But both have real trouble going up against enough priests. |
Re: Ermor Themes
Thats why I was thinking of a nation like Mari who has special stealthy priests to undo dominion. Especially if you can give them a stone idol or something. Though i'm not sure how the maths on that would stack up.
But I suppose keeping them slapped and itemless would go a long way too. SPiro. |
Re: Ermor Themes
Inquisitors aren't stealthy, unless I am grossly mistaken. Stealth priests still have to "uncloak" to preach however, so you will need to spend one turn in the province, and pray the Nine that the hordes aren't going to attack you (that sounds unlikely, if they have seen your lovely Inquisitors).
I haven't been impressed with Stone Idols myself: they didn't seem to have much of an effect, with several needed to start having a real impact, and the difficulty of keeping that Dominion down: your Dominion has to go in that province and grows high for the province to remain converted. I have been fighting a Black Forest Ulm recently, and despite all my best efforts, I haven't really broken down their Dominion (still an healthy 9/10 in their core provinces), and we have been neighbours (with a lot of temples on both sides) for... what, sixty turns? The Skeptics should be able to do that, however: 50 gold is a lot better than 20 gems (kind of expensive when fighting a mad opponent), and they will work right as soon as they enter the province. They bring their own problems, of course: one skeptic means one less commander that could be used to do something else. Down with the undead! |
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