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-   -   Masters Mod v1.7 ( May the Masters be with You ) (http://forum.shrapnelgames.com/showthread.php?t=27062)

Ed Kolis May 29th, 2006 11:25 PM

Re: Masters Mod v1.6: One Small Step for Masters
 
What a shame... when you first announced the mod I thought it was going to be a MOO-based mod just based on the name of it! http://forum.shrapnelgames.com/images/smilies/wink.gif

Black_Knyght May 30th, 2006 03:03 AM

Re: Masters Mod v1.6: One Small Step for Masters
 
Any hint of new "Master" categories???

http://forum.shrapnelgames.com/images/smilies/wink.gif

Urendi Maleldil May 31st, 2006 11:59 PM

Masters Mod v1.7 ( May the Masters be with you )
 
Download: Masters Mod v1.7: May the Masters be with you

Here's the latest version of the Masters Mod. There have been a small handful of bug fixes, but the big news is: TWO NEW MASTERS TRAITS!

The SW Masters trait adds Star Wars tech, and the Force masters adds powerful Jedi & Sith techs, and Force powers.

I've also added Atrocities's fabulous Imperial and Rebel ship sets. Their AI has been fully customized to use the new traits.

-------------------------------------------------------

SW Masters
Your race has mastered technology found in the Star Wars universe. Early tech levels give you access to SW-style fighters and weapons. Put down any rebellion with your Star Destroyer hulls, or dominate the end-game by researching devastating superweapons.

* Turbolaser Battery
* Hyperdrive
* Laser Cannon
* Point Defense Blaster
* Light, Medium, Heavy Star Destroyer
* Light, Medium, Heavy Super Star Destroyer
* Concussion Missile
* Proton Torpedo
* Ion Cannon
* Planetary Shield Generator
* Superlaser
* Death Star
* World Devastator
* Suncrusher Torpedo

Force Masters
Your race has mastered the study and use of the Force, and energy field generated by all living things. Fill the galaxy with fear with the powers of the Dark Side, or protect the innocent with the powers of Light.

* Force Sensitive
* Force Temple
* Battle Meditation Chamber
* Jedi Sage
* Jedi Sentinel
* Jedi Guardian
* Jedi Master
* Jedi Temple
* Jedi Library
* Sith Raider
* Sith Assassin
* Sith Warrior
* Sith Lord
* Sith Temple
* Alter: Force Storm
* Control: Force Confusion
* Control: Force Conversion
* Control: Drain Skills
* Control: Affect Mind
* Sense: Sense Planets
* Sense: Sense Ships
* Alter: Destroy Environment
* Alter: Force Genocide
* Control: Affect Population
* Control: Convert Population
* Alter: Force Drain
* Alter: Force Defense

Ed Kolis June 6th, 2006 07:12 PM

Re: Masters Mod v1.7 ( May the Masters be with you
 
Hey, DarkAnt has an idea for another masters trait...
drumroll please...
UrQuan Masters!!! http://forum.shrapnelgames.com/images/smilies/laugh.gif

narf poit chez BOOM June 7th, 2006 01:04 AM

Re: Masters Mod v1.7 ( May the Masters be with you
 
...

Urendi Maleldil June 7th, 2006 03:02 PM

Re: Masters Mod v1.7 ( May the Masters be with you
 
I'd be willing to do UrQuan Masters if anyone knows of a reference website that describes their technology.

It seems as if the Masters Mod is gradually turning into a sci-fi crossover mod. It's not what I originally intended, but it certainly is fun to play. What would you guys say if I dispersed the X-over techs into more Masters-style traits instead of SW and Trek traits?

Ed Kolis June 7th, 2006 03:14 PM

Re: Masters Mod v1.7 ( May the Masters be with you
 
http://starcontrol.classicgaming.gamespy.com/
Everything you ever wanted to know about Star Control http://forum.shrapnelgames.com/images/smilies/laugh.gif

Black_Knyght June 7th, 2006 07:56 PM

Re: Masters Mod v1.7 ( May the Masters be with you
 
Just tossing out some ideas:

Time Masters - users of temporal sciences to alter and affect the universe

Artifact Masters - Builders of great artifacts throughout space

Ed Kolis June 7th, 2006 11:29 PM

Re: Masters Mod v1.7 ( May the Masters be with you
 
Intel Masters - gets to use more, fancier intel projects!

Black_Knyght June 8th, 2006 01:32 AM

Re: Masters Mod v1.7 ( May the Masters be with you
 
Now THAT sounds like a winner !


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