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-   -   Titan's Task - running 24hr qh (http://forum.shrapnelgames.com/showthread.php?t=27594)

archaeolept February 14th, 2006 11:52 PM

Re: Game on!
 
well, we did clarify that shedu's and monoliths were titans, right? http://forum.shrapnelgames.com/images/smilies/laugh.gif

Tom_Scudder February 15th, 2006 12:18 AM

Re: Game on!
 
Vampire Queens are basically very very small Titans, right?

Tom_Scudder February 15th, 2006 12:24 AM

Re: Titan\'s Task - open
 
Wow, victory points seem very clustered. I count about five in the river valley system northwest of the bigger sea.

archaeolept February 15th, 2006 12:26 AM

Re: Titan\'s Task - open
 
uh oh. clustering is bad

It also looks like there are a number of independent VPs (for instance the lone waste #67). this should probably lead to the victory conditions being altered a bit... but I admit i find it very hard to count the total number of vps. If it seems too crowded in that big river, we could easily roll the dice again...

Cainehill February 15th, 2006 12:36 AM

Re: Game on!
 
Quote:

Tom_Scudder said:
Vampire Queens are basically very very small Titans, right?

Hey, my Vampire Queen is size six with her legs wrapped around a Titan's neck feeding! http://forum.shrapnelgames.com/images/smilies/wink.gif

Wish February 15th, 2006 11:50 AM

Re: Game on!
 
I wish pirates where recruitable http://forum.shrapnelgames.com/images/smilies/laugh.gif

Ironhawk February 15th, 2006 05:22 PM

Re: Game on!
 
How do people feel about the clustering? I would be willing to re-start if they think its too much? The key question is: will it be any better the next time around? And unfortunately I did not save off your pretenders this time around so it would require a re-upload.

archaeolept February 15th, 2006 05:46 PM

Re: Game on!
 
hey ironhawk is it true that there are indy VP's, because its really hard to count them all - but at least a couple of them don't seem to be paired w/ another close by...

No opinion on restart - my position is middling.

Cainehill February 15th, 2006 05:51 PM

Re: Game on!
 
My guess is that a number of those are player's home provinces, which means that they'll be fighting it out pretty quick.

Not sure that it'll be any better next time - Dom2's code is pretty horrible about how it places VPs and capitals.

I'm okay with continuing (and no, I'm not in that clustered area http://forum.shrapnelgames.com/images/smilies/wink.gif ), or with restarting. (If we do restart, you should probably save the pretenders and restart until it seems decent.)

Cainehill February 15th, 2006 05:53 PM

Re: Game on!
 

With 20 VPs (stated in the threads first post), there'd kinda have to be indy VPs. http://forum.shrapnelgames.com/images/smilies/wink.gif


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