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Re: OT, galactic civ II
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Re: OT, galactic civ II
Im not saying that it cant be done. Nor that it shouldnt be done. Im just commenting that its not as simple to do as its been made out to be. Its extremely rare that any game can achieve more than being great at one of them and the other tacked on. And often, the effort simply ends up degrading them both.
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Re: Other thread
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My problem with GalCiv2 is that it seemed like there was a multitude of strategies that the computer just couldn't cope with so it wasn't about choosing not to "cheese" it; you could only choose to cripple yourself or put your head in the sand OR crush the AI. In addition to that there is no multiplayer so there is little reason to continue to improve yourself and/or develop new strategies. In addition to that the Metaverse (aka high score list) was undocumented and arbitrary in its scoring; you will always score higher with a military victory AND (this is a rumor I have not confirmed) you will gain more points in a game that goes past 10 years everytime, no bonus for finishing early with a great strat. I liked the atmosphere of the game. I liked their distribution model/copy protection scheme (or lack there of). I appreciate that they were releasing updates very frequently... though it would be nice if a lot of those issues were addressed BEFORE release. I don't know. It drives me nuts because I think I like the game despite everything, but I can't bring myself to play it for all the frustratingly bad things that seem to get revealed daily. This is getting long, but... well, let's just keep going Dom2 players have a higher than average attention span I think. Quote:
Oh, and yes, the randomly generated universe/nation placement is REALLY bad. I mean, I don't mind it sometimes, but more often I'd like to pick different set ups like Civ4 allows. Maybe a Land rush: all nations start horizontally situated and rush outwards, Ring: all nations start on the outer boarders and rush inwards, Core: all nations start centrally located and rush outwards, Balanced: all nations start at maximum distance from eachother and have an equal amount of resource near them (though not necessarily the same kinds of resources). I firmly believe multiplayer was not included in this game because multiplayer highlights exploits (the -2000 max debt "feature" exploit) and weaknesses much faster and much more harshly. cjx |
Re: OT, galactic civ II
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Re: OT, galactic civ II
agrees with alexti
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Re: Other thread
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Re: Other thread
Yeah - no tech trading, also, an option for the spheres of influence to not be known, making for rather a more interesting game - if the AI also doesn't know the sphere of influence then, and, mmm, one other gameplay affecting option is coming soon. |
Re: Other thread
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Re: Other thread
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Re: OT, galactic civ II
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----------------- AI weaknesses from GAL_CIV_2 have already been discovered and more will surface making it also unplayable eventually... even sooner considering the game has no editor. Overall adding multiplayer will greatly increase the replay value and members of its community. |
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