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Thank you all for your overwhelming support
This is really a great community here. I think it will take me quite some time to to check out all the advice I got from you .
In the meantime I was able to start a new attempt and it looks pretty good for me this time. Although I am at war with Pythium, Ermor and C´tis I don´t see any danger for my empire. Once C´tis was the strongest Empire regarding troops and provinces. That has changed after they declared war on me. Now I am the strongest. I own about 25% percent of the map with 7 nations (includung mine remaining) Now to the bad news It´s turn 131: So it will be no fast victory. (If I should actually win http://forum.shrapnelgames.com/images/smilies/happy.gif ) I used a game setup that would hopefully be very disadvantageous to Ermor. (World richness rich + Independents 9). Apparently it worked. All AIs are on Easy level. So all in all it won´t be a glorious victory. But I think this time it will be a victory. I will keep you up-to-date with my progress and will incorporate your advice into my strategy for my next game. |
Re: Why am I not able to win the Orania Map ?
Last night I played Oriana again. One thing that stood out was that you run into AI empires pretty quick and have fighting on all sides. Many of the suggestions on this thread are excellent, but most focus on how to build a stronger nation, rather than how to deal with the particular map.
Can anyone share how they deal with the multiple front war? It was mentioned that the AI tends not to attack when the PD is set around 11. That can help stabilize a front, but not stop a grumpy army. What other tactics and strategies have people found useful? |
Re: Why am I not able to win the Orania Map ?
Whatever map you are on doesnt really matter after a certain point as the tactics are pretty much all the same. Once you know how to handle the AI you should be able to do it anywhere. In your case, the best advice is the old adage: the best way to win a two front war is not to get in one.
-Keep your PD high on all AI or potential AI borders. -Keep your troop numbers at #2 or #3 rank. -When you do declare war on an AI (or they do on you) go straight for the throat! Take thier capital and crush thier production capacity and then mop up the rest of thier provs. If you do find yourself in a two front war (as i agree is often the case vs. AI) the best things to do are to just get to the chokepoints and fortify them. Place good sized garrisons there and just let the AI impale itself trying to attack you every 5-10 turns there. It doesnt know any better. Keep the defensive posture until you are finished with your primary opponent. Only then come back and wipe out the secondary. One other note about fighting the AI. Try to keep the size of your front to as few provinces as possible (like 2-3 if you can do it!). This will keep the AI from randomly breaking out and wandering around aimlessly in your backcountry. Use lulls in the fighting after big battles to capture territory and move the front forward thru wide areas (where you might need to defend 5+ front provs) and back to a more managable size. |
Re: Why am I not able to win the Orania Map ?
And never forget that one of the swiftest ways to subdue an enemy offense is raising Unrest to all hell in their home province. It won't win you the game, but it can sure as hell make it a lot easier on you if you have couple spies in each neighboring kingdom's capital (with a liberal sprinkling of disaster spells on their more lucrative provinces, of course http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Why am I not able to win the Orania Map ?
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Regarding Growth vs Order: I planned to have a strong dominion that spreads fast. Thats why I chose the restless worshippers theme. So I had to choose turmoil 1. I will check out your advice, regarding using Order instead of growth. |
Re: Why am I not able to win the Orania Map ?
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In the meantime I started implementing strategies from this Thread and I am doing much better. I even won the Map once (OK, to be honest I quit the game, when I contolled about 50% of the map and was convinced I would win). Currently my local defence values range between 25 and 40 supported by as many mystics as I can build. Besides that I add summons or normal troops. That works well in most cases. Mystics vs. Astrologers In the beginning when I used mages only to research and almost not in battle I chose Mystics because they are slightly better in research. Even now I still prefer Mystics. Especially in the early game their fire and water mages are very useful in battle. The astral battle spells looked rather weak to me. Nevertheless I will have a closer look on the astrologers. And thanks for the tip about eyes of aiming, because in my current game a war with ermor is unavoidable. |
Re: Why am I not able to win the Orania Map ?
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You are right. Actually it was stupid from me calling it cheating to leave Ermor out. I would never play without Ermor because it simply makes me feel good to save the world from the undead. What I do is to change the world setup in a way I hope is disadvantageous to ermor. (Independents: 9 + Richness: rich). |
Re: Why am I not able to win the Orania Map ?
Even 25 PD is probably too much.
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Re: Why am I not able to win the Orania Map ?
yes, the best defence for anyone other than ulm is to mass indie archers/crossbows (or possibly others if you have longbows ect) with a few units up front to take damage and possibly more archers or a flaming arrows/wind guide mage. Vrs the ai mystics are better than astrologers except for mind hunting ect but in mp where people go for quality over quantity those astral spells become very viable.
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Re: Why am I not able to win the Orania Map ?
Regarding PD, think about it this way, for each point you put in PD you get a unit that's worth... X gold (lets say 10), that means that if you got 11 PD you paid 11 gold for a unit worth 10 gold.
Obviously its more complicated than that (these units don't cost upkeep, and if they win the battle they get to regenerate), but that's an interesting approach to PD. |
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