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-   Scenarios, Maps & Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=96)
-   -   new map generator (http://forum.shrapnelgames.com/showthread.php?t=29577)

paradoxharbinger September 27th, 2006 12:43 AM

Re: new map generator
 
just fixed a bug that was really screwing up wrapping map borders, getting close to having that seed file done in the process.

paradoxharbinger September 29th, 2006 09:59 AM

Re: new map generator
 
i'm looking for a few testers to put the mapgen through it's paces before i give it to the public at large, if you are interested let me know

Agrajag September 29th, 2006 12:15 PM

Re: new map generator
 
*Raises Hand*

Gandalf Parker September 29th, 2006 01:04 PM

Re: new map generator
 
Maybe you could create a global map style?
Basically it wraps normally on the sides, and at top the provinces can all reach each other, and at the bottom they all reach each other.

Even better is to work the math so that the top and bottom have few provinces, and the middle has many. Such as, the two arctics have 3 wide provinces, temperate zone has 20 across, and tropical zone has 50 across

paradoxharbinger September 29th, 2006 01:17 PM

Re: new map generator
 
I was thinking about it, but it'll take a good deal of work, so it's something that won't be in the first release. i might take it one step further and make it look like the globe has been mapped onto a flat surface.

paradoxharbinger September 29th, 2006 09:54 PM

Re: new map generator
 
any who wants to test this, hit me up with an email.

paradoxharbinger@hotmail.com

when it's ready, i'll send it along with a readme for the various controls that are currently available and we'll go from there.

primarily i want to make sure that the seed file works, but i'm also looking at constant tweaks that may improve the visual appeal of the maps

paradoxharbinger October 1st, 2006 09:24 PM

Re: new map generator
 
1 Attachment(s)
things are moving a bit slower than i thought they would, it may be a few more days before i can make a release, depending on how much time i can devote after work.

here is an initial map with some sprites, the colors are still bad and there is still a good deal of work to do, so please be gentle

Ballbarian October 1st, 2006 11:33 PM

Re: new map generator
 
The generator is looking good paradox. Keep up the good work. http://forum.shrapnelgames.com/images/smilies/happy.gif

Endoperez October 2nd, 2006 04:44 AM

Re: new map generator
 
Not bad at all. One thing that might work is adding more tree sprites, and mixing them as forests. Dom3's map generator does this, and I like the effect.

paradoxharbinger October 2nd, 2006 10:09 AM

Re: new map generator
 
i can do that. the sprites i am using now are from the original maps, so i only have 2 trees available and the other types are rather limited as well. if anyone has a more robust sprite set, i'd be happy to use that instead


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