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Re: SEV shipset instructions?
Space Empires V has a script parser that creates the .csf file - which is the actual compiled script used by the game. Essentially you're just editing various AI text files and then compiling them into a .csf file.
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Re: SEV shipset instructions?
Thank you for the answer Kwok.
But what do you do if you want to modify an existing .csf file? Can you convert it back to a text file or do you need the original text file?? Anyway it seems to me that modifying will be more complicated compared to SE IV. |
Re: SEV shipset instructions?
You cannot edit the .csf files directly. You'd need to make your changes in the base text files and re-make the .csf file.
Modding the data files themselves is probably a bit easier since it's one entry per item. Only the intelligence and events file use scripts of the non-AI files. |
Re: SEV shipset instructions?
First look at data files:
- ***_Main_Script.txt and ***_Setup_Script.txt are written in some sort of prog language (prior to be compiled into .cfs). What is this language? Looks like Delphi to me, but I'm not sure. - Other .txt files keep following an old se4 style (no char for comments, tabs and blank line problems) http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: SEV shipset instructions?
Actually Aiken you can insert comment lines into the data files. But double blank lines can still be dangerous. http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: SEV shipset instructions?
When did SE4 have problems with tabs? You can insert tabs instead of spaces between the field labels and :=. I'm not sure why anyone would really want to, due to the funky formatting issues with tabs, but that's another issue entirely.
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Re: SEV shipset instructions?
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Re: SEV shipset instructions?
Empire styles / Ship sets are already "plug-ins" so I don't see how including them in the Image Pack would make much sense. http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: SEV shipset instructions?
Simple - People could then 'build' shipsets easier.
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Re: SEV shipset instructions?
Not really, Narf. The idea behind the image mod is to make smaller downloads and disk space use by having a common pool of images; shipsets already work like that, and nothing about the Image Mod makes building images or ships easier.
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