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-   -   SEV shipset instructions? (http://forum.shrapnelgames.com/showthread.php?t=29699)

Captain Kwok August 16th, 2006 12:17 PM

Re: SEV shipset instructions?
 
Space Empires V has a script parser that creates the .csf file - which is the actual compiled script used by the game. Essentially you're just editing various AI text files and then compiling them into a .csf file.

Q August 16th, 2006 12:33 PM

Re: SEV shipset instructions?
 
Thank you for the answer Kwok.
But what do you do if you want to modify an existing .csf file? Can you convert it back to a text file or do you need the original text file??
Anyway it seems to me that modifying will be more complicated compared to SE IV.

Captain Kwok August 16th, 2006 12:38 PM

Re: SEV shipset instructions?
 
You cannot edit the .csf files directly. You'd need to make your changes in the base text files and re-make the .csf file.

Modding the data files themselves is probably a bit easier since it's one entry per item. Only the intelligence and events file use scripts of the non-AI files.

Aiken August 16th, 2006 12:49 PM

Re: SEV shipset instructions?
 
First look at data files:
- ***_Main_Script.txt and ***_Setup_Script.txt are written in some sort of prog language (prior to be compiled into .cfs). What is this language? Looks like Delphi to me, but I'm not sure.
- Other .txt files keep following an old se4 style (no char for comments, tabs and blank line problems) http://forum.shrapnelgames.com/images/smilies/frown.gif

Captain Kwok August 16th, 2006 01:17 PM

Re: SEV shipset instructions?
 
Actually Aiken you can insert comment lines into the data files. But double blank lines can still be dangerous. http://forum.shrapnelgames.com/image...ies/tongue.gif

Fyron August 16th, 2006 01:21 PM

Re: SEV shipset instructions?
 
When did SE4 have problems with tabs? You can insert tabs instead of spaces between the field labels and :=. I'm not sure why anyone would really want to, due to the funky formatting issues with tabs, but that's another issue entirely.

narf poit chez BOOM August 16th, 2006 03:32 PM

Re: SEV shipset instructions?
 
Quote:

Captain Kwok said:
It will be more difficult than SE:IV to make new races, mainly because of the items connected with the ship models. Otherwise, most of the AI files are straightforward and like their SE:IV cousins.

This is why the SEV image mod needs to include ships.

Captain Kwok August 16th, 2006 04:15 PM

Re: SEV shipset instructions?
 
Empire styles / Ship sets are already "plug-ins" so I don't see how including them in the Image Pack would make much sense. http://forum.shrapnelgames.com/image...ies/tongue.gif

narf poit chez BOOM August 16th, 2006 04:32 PM

Re: SEV shipset instructions?
 
Simple - People could then 'build' shipsets easier.

Phoenix-D August 16th, 2006 04:56 PM

Re: SEV shipset instructions?
 
Not really, Narf. The idea behind the image mod is to make smaller downloads and disk space use by having a common pool of images; shipsets already work like that, and nothing about the Image Mod makes building images or ships easier.


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