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Re: Blessings balance?
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I also just realized that there are now some nations who use Javelins AND can cast Strength of Giants! I've wanted to be able to do that in all iterations of Ermor/Pythium, but now we have Marverni, at least, and perhaps EA Pangaea; I'm not sure if they can afford to have enough Pans for one to cast something like that, but it could work... Pangaea could also use Rush of Strength in late game. Hmm... |
Re: Blessings balance?
If 'stronger' javelins actually suffer an accuracy loss, I'd mod javelins to make their range fixed. Perhaps I'm overreacting, but I'd hate to see myself punished for choosing Blood curse. That way, they'd get range increase for Blood without decrease in accuracy.
Hmm. Now how about slings... |
Re: Blessings balance?
I bet slings still suck ba...um, sling stones.
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Re: Blessings balance?
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They haven't been changed in Dom3, but shortbows are very good especially in the Early Age. Slingers might be worth their price if no shortbows were available. |
Re: Blessings balance?
OK, so they still suck glandes.
Umor, that sounds so dirty. http://forum.shrapnelgames.com/image...es/redface.gif |
Re: Blessings balance?
Let's say the strength buff is +4. That's only 4 more range. I don't think the accuracy is going to be that much worse with only 4 more range. Although, maybe a range cap is a good idea for the future. No squad (hopefully) is going to be stupid enough to throw their javelins from a range they can't hit anything, hehe.
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