![]() |
Re: New Mod: Blood Elves
Quote:
|
Re: New Mod: Blood Elves
Version 0.19
Minor graphical changes(ex. Lord Deceiver had a wrong sword). Blood Chalice got 50 regen. Deceiver got a bow(Deceiver's Sting) instead of Vision's Foe which is a crossbow. |
Re: New Mod: Blood Elves
Flytrap's #castledef lowered to 10.
|
Re: New Mod: Blood Elves
I really like this mod. I'm a little curious why the Vermillon commander disobeys orders and always charges to his death... maybe he's very anxious to get turned into a tree? Changing into trees after death is very cool, especially after reading Orson Scott Card's Speaker for the Dead.
|
Re: New Mod: Blood Elves
Quote:
|
Re: New Mod: Blood Elves
haha wow this feels like cheating to be honest .
I like the idea of the Nation but wow every things overpowered. Get 50 archers put them way at the back of the map. Put a few decievers in front of em with hold and attack commands. And watch armys be decimated before meele starts |
Re: New Mod: Blood Elves
I destroyed them, archers and all, on Large maps with both Trade Confederation and Nephilim Empire. Just use alot of heavy cavalry if you are playing against them.
|
Re: New Mod: Blood Elves
Amos has said several times that they aren't balanced for use against vanilla nations - so give them a go against his other nations. Like the two he just mentioned.
|
Re: New Mod: Blood Elves
ah well if hes not going for any balance then i guess my comments where pointless ;p
|
Re: New Mod: Blood Elves
IMHO the best vanilla opponents against Blood Elves are Ulm and Caelum.
|
All times are GMT -4. The time now is 12:48 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.