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Re: Demobilization
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Re: Points for Slumbering gods too high
You can use the pretender for taking indies no matter what the map size is, and an early advantage can grow with time. I think the points you get for not having your pretender ready on turn 1 is not too high.
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Re: Points for Slumbering gods too high
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Re: Points for Slumbering gods too high
For a while the imprisoned level was 300, not just 250, but we and the beta discovered that everyone went for imprisoned gods or (at times) awake ones. No dormant gods at all, so we decided to go for 250 points. Perhaps a lowering on the dormant is ok. Lets get back to this when there has been some more MP gaming.
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Re: Points for Slumbering gods too high
Streamling the Dominions interface [cont...]
VI) The ability to see how much current castle defense your troops plus other abilities/spells are granting you. VII) The ability to drag-scroll the map using the left mouse button. Especially needed in windowed mode. =$= |
Re: Patch Improvements
NT, you didn't add the stuff from my thread?
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Re: Points for Slumbering gods too high
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Re: Points for Slumbering gods too high
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I think that best way to improve imprisoned is to reduce time they are imprisoned from 3 to 2 years. |
Re: Patch Improvements
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Re: Patch Improvements
I have almost exact stats except double the memory. http://forum.shrapnelgames.com/image...ies/tongue.gif
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