![]() |
Re: Balance Mod Available for SE:V
Ive patched to 1.08 and im using hardy industrialists.
|
Re: Balance Mod Available for SE:V
Hmm. Are you continuing a game that was started under 1.00?
|
Re: Balance Mod Available for SE:V
Nope, new game.
|
Re: Balance Mod Available for SE:V
Kowk, would it be possible to have a look at the copy of Script_AI_ColonyType you used for this?
|
Re: Balance Mod Available for SE:V
in the components.txt if I change the amount to just [%level%] it gives me a rate of 28 when it should be 5. What could cause that?
|
Re: Balance Mod Available for SE:V
Elves.
|
Re: Balance Mod Available for SE:V
Those damn dirty elves. I'll 'ave um.
|
Re: Balance Mod Available for SE:V
Ack, confirmed. There was a bug that applied the HI trait twice on BSYs that was fixed but looks like it's crept back in. *sigh*
|
Re: Balance Mod Available for SE:V
Strange thing is I get this in stock SE aswell, Ship based space yards are producing too much.
|
Re: Balance Mod Available for SE:V
Yes, that is because it is a SE:V bug not a mod bug. It was fixed in 1.06, but it seems it got broken again. Not sure why though.
----- On a side note, I've had Fyron create a forum for the Balance Mod at Spaceempires.net: http://www.spaceempires.net/home/forum-73.html |
All times are GMT -4. The time now is 11:46 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.