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-   -   Balance Mod Available for SE:V (http://forum.shrapnelgames.com/showthread.php?t=30863)

wrongshui October 19th, 2006 04:10 PM

Re: Balance Mod Available for SE:V
 
Ive patched to 1.08 and im using hardy industrialists.

Captain Kwok October 19th, 2006 04:16 PM

Re: Balance Mod Available for SE:V
 
Hmm. Are you continuing a game that was started under 1.00?

wrongshui October 19th, 2006 04:17 PM

Re: Balance Mod Available for SE:V
 
Nope, new game.

Tim_Ward October 19th, 2006 04:36 PM

Re: Balance Mod Available for SE:V
 
Kowk, would it be possible to have a look at the copy of Script_AI_ColonyType you used for this?

wrongshui October 19th, 2006 04:43 PM

Re: Balance Mod Available for SE:V
 
in the components.txt if I change the amount to just [%level%] it gives me a rate of 28 when it should be 5. What could cause that?

Tim_Ward October 19th, 2006 04:46 PM

Re: Balance Mod Available for SE:V
 
Elves.

wrongshui October 19th, 2006 04:56 PM

Re: Balance Mod Available for SE:V
 
Those damn dirty elves. I'll 'ave um.

Captain Kwok October 19th, 2006 08:55 PM

Re: Balance Mod Available for SE:V
 
Ack, confirmed. There was a bug that applied the HI trait twice on BSYs that was fixed but looks like it's crept back in. *sigh*

wrongshui October 20th, 2006 09:12 AM

Re: Balance Mod Available for SE:V
 
Strange thing is I get this in stock SE aswell, Ship based space yards are producing too much.

Captain Kwok October 20th, 2006 09:14 AM

Re: Balance Mod Available for SE:V
 
Yes, that is because it is a SE:V bug not a mod bug. It was fixed in 1.06, but it seems it got broken again. Not sure why though.

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On a side note, I've had Fyron create a forum for the Balance Mod at Spaceempires.net:
http://www.spaceempires.net/home/forum-73.html


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