Dhaeron |
October 28th, 2006 12:05 PM |
Re: Eater of the Dead
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quantum_mechani said:Still, such things are pretty rare (particularly for a specific spell) and are unlikely to have the same impact on a game as being able to spend astrals on eater of the dead vs. if you had no other astral summons.
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I don't think even that counts for the Eater. Before i'd summon an Eater for 50 gems i'd turn them into 25 death gems and get two Banelords or 50 longdead horsemen or heck, 2.5 behemoths. If you can summon the Eater, you can summon all of those as well.
I think it's a pretty good hint that a summon is really, terribly weak if you can alchemize the gems it needs and get something much better for them.
Ritual and non-ritual spells are hard to compare, but i say the eater of the dead is hands down the worst summon in the game and very likely the worst ritual.
That being said, the stealth idea is pretty good imo. Make the eater stronger at independent size (give it some more HP, and better regeneration, poison cloud etc. basically a natural thug if not SC) make it stealthy (and still grow) and reduce costs to 15 or maybe even ten. So, compared to ghost riders it has the disadvantage that you can't artillery cast it, and it needs to grow a lot before it has comparable strenght, but the advantage is that it stays in a province and needs to be killed to regain control. (and you could use it in an army too. Theoretically) Imo that'd be a lot more interesting than just turning it into a cost efficient standard summon. It'd be fun to have some kind of near-unstoppable rampaging monster you first feed up to decent size, then let it sneak into the midsts of enemy territory and let it loose.
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