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Re: Inti,s SEV Game
I believe the game is 1.17.
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Re: Inti,s SEV Game
Yeah, those darn ringed planets. Still havent got those working properly. Sorry. Please post any bugs you find in the main Golden Eclipse thread. That way I can keep track of everything that I need to fix. Thanks!
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Re: Inti,s SEV Game
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Wrong patch, we are ussing 1.17 see ya, Inti, |
Re: Inti,s SEV Game
Okay i probably dont quite understand this mod or SEV, my first "real" game.
- What good are all the cultural achievements ? - About engines / powercore ratios. I have figured i need about 3-4 reactors for 7-8 engines. My colonyship moves with speed 7, has 7 engines i believe. That means 7 * 30 * 7 = 1470 supplies used. With 3 or 4 reactors i will generate 900 - 1200 supplies per turn. Is that right ? - In the ship summary screen, the "supplies" box is always showing 0, even though i have reactors and supply storages. bug ? - Any way to see the ships current movement speed while in the design process ? ty |
Re: Inti,s SEV Game
In order:
-Not sure in this mod. In stock they give bonuses to research, production, etc. -Matter of opinion. -Bug, probably -Click the upper left panel, where the name is, and it'll switch to a second set of information. |
Re: Inti,s SEV Game
Remember, Power Cores not only generate supplies, they store them. In fact, they store far more then they generate. As a general rule, ships you create in the beginning should not need more than one power core.
If Cultural Achievements are working as planned, they should give a variety of empire-wide bonuses. Research, resource collection, weapon damage, etc. |
Re: Inti,s SEV Game
Kevin:
If one core holds 3000 supplies, and my col ships moves at speed 7 with 6 engines taking 30 supplies each: 7 * 6 * 30 = 1260 supplies per turn. - 300 which are generated by one core = 960 supplies per turn. 3000 / 960 = 3 turns. Means the ship will be depleted within 3 turns. |
Re: Inti,s SEV Game
Ah, we're off to a great start. First turn processing went SPLAT.
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Re: Inti,s SEV Game
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Re: Inti,s SEV Game
I haven't managed to test the mod in a game as the whole thing froze if I tried to generate my own game, but based on the standard set up, and yes I know it might be quite different, I stuck on what appeared to be the maximum number of engines and a reactor. So what are you saying, is this ship going to flounder?
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