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Re: Bugs ?
I couldn't model closed warp points for several reasons. Off the top of my head; The AI will still path even if a warp point is given a "cloak" sort of ability/effect. Any player that comes out at the closed end of a warp point still won't be able to see it, they would need to write down its location and keep track of it that way. That would be a pain in the butt! Also a player can cheat to find closed wp's the same way the AI would, just give a ship movement orders and wait to see if it passes through the closed end of a wp.
That's a nice model, if you are feeling generous I could really use some art and beta testing help. An opening logo or even ship sets would be too sweet. As it stands now I am using stock items and not looking at learning the art side until later next year. Can I still say next year with only an hour and ten minutes left or should I say this year? http://forum.shrapnelgames.com/image...es/biggrin.gif |
Re: Bugs ?
Oh, by the way, as soon as I can get SE5 working on my computer, I wouldn't mind helping you with beta.
Dave |
Re: Bugs ?
PM me once you get it up and running.
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Re: Bugs ?
In case you haven't noticed I have started a story line based on this mod. The story is called simply enough "Empires". If you have read the books but never played the game most items won't ring a bell at this point. I think Crusade is the first book in the story line chronologically. The books themselves aren't in order with the game history. Anyway if you have Crusade that takes place around High Tech 6 and the Tal-Re Republic; which the story line revolves around, is only high tech 1 right now.
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Re: Bugs ?
I didn't make that ship, it's from the SE4 Army of Darkness set, that's just how I always imagine them, rectangular with sensor spires, but with a vaguely organic look.
Edit: A new book came out a few weeks ago. Aliens with STL city ships discover the allies but consider them unintelligent because they communicate differently. http://www.amazon.com/o/ASIN/1416520...226699-0228445 |
Re: Bugs ?
I heard about that book around spring '06. I am a little worried since Webber isn't working on the project. White didn't start working with Weber till after Weber had remade StarFire back when it was still owned by TFG. Besides White's writing style can get a little *ahem* tedious. It's still published by Bean which of small comfort to me. I have read the synopsis that comes with the book and it sounds too much like an attempt to remake the glory days of crusade. A race of zealots that are willing to sacrifice themselves in the name of a cause... The more I think of it the more I think I will pass this one up. Although it does make me wonder what type of Uber-technology they will write into this book. I doubt White will have been concerned with any of the "gaming" aspects. At least Weber made valiant attempts to keep the new books in perspective with what players could add to the game.
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Re: Bugs ?
If I remember correctly there arent closed warp points, but one-way warp points are possible...I believe this was possible in SEIV, so you would assume it might be possible in SEV, of course I have not proof to either of these statements...
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Re: Bugs ?
SE5 has one-way wp too, although I haven't toyed with them to see if they are working or not. I don't recall them working in SE4; however, I never tried them out. One way wp would never work anyway. The obvious problem is that you can lose an entire fleet if you jump and can't get back home.
Edited: I said closed when I meant one-way |
Re: Bugs ?
Well if you could do one-way, and closed/invisible Warp Points would be very SF, and if you could get them to work it would be cool...
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Re: Bugs ?
You will have to flesh that idea out for me a little more. One way wp aren't in StarFire and closed wp won't work unless the path finding hard code can be changed to only use wp it has actually seen. Once that is fixed it is just a matter of figuring a way to make closed wp hidden but still visible once used. Hum, that will be a challenge I can't see a way around right now. I am thinking that will only be possible if a new ability is built into the program. An ability which would allow modders to flip the visibility of things off and on by using a trigger event.
Anyway I have not herd from you or Derek for bugs. However, I wanted to warn you both that the TC uses reproduction rates more on par with reality. As opposed to the rates stock SE5 uses; which is closer to bunnies on Spanish fly. http://forum.shrapnelgames.com/images/smilies/happy.gif So if you notice those colony ships are draining your home planet dry guess what? They are; slow down. This is an Epic TC. http://forum.shrapnelgames.com/images/smilies/wink.gif |
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