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Re: A little artisanal map... with 1225 provinces
I just decided to play this map for the first time last week. Initially the size seemed to be a bit much, but I'm now playing heavily modded games and I've now got 28 MA nations now, so I thought I would give it a try.
This map is a lot of fun to play. It doesn't appear to be balanced for MP, but as a SP I really enjoy it. There are many provinces that allow you to travel long distances to non-adjacent provinces. I'm thinking that I will be playing this map continuously for several games. |
Re: A little artisanal map... with 1225 provinces
Yes, I've been playing a game (on and off) on this map for a year now, and am still quite enjoying it. There's an appeal for me to the hand-made role-playing origins of the map and also to the "it's enormous" factor!
I think it works well if, like me, you like to play in a thematic style, rather than treating the game as a logic problem to beat (though with mods, it could probably be made into a tough logic problem). I have a couple of technical concerns though, about when my huge game might run into the hard-coded units-in-the-world limit (it hasn't yet), and a balance issue about when I will reach critical mass against the AI nations (though at that point, I could either declare victory or complaisance, perhaps letting many turns go by without doing much in order to let the AI regenerate a more interesting situation). |
Re: A little artisanal map... with 1225 provinces
Hail Gents,
I just started a game on this map a few nights ago and have yet to figure out how to get a force to enter caverns. I have force at one end, left click normally to move to proper cavern province, but no corresponding line indicating a move shows up, nor does my unit indicate a "move" pending. Is there something I'm missing to venture into the Caverns from the main surface? Help! I want to emerge at an unsuspecting nemesis' BBQ unannounced :-) BTW...amazing map. Just amazing. Reminds me a bit of the old "Empire of the Fading Suns" game maps. |
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