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-   -   The Mod List (updated 24th feb) (http://forum.shrapnelgames.com/showthread.php?t=33322)

Endoperez October 15th, 2007 03:21 PM

Re: Black Tome
 
Those are maps, actually, and yes, few exist. I'm not sure if anyone has a 3.10 version not including workarounds (I use a mod to simplify my own use, but would have to provide the mods or it wouldn't work).

ioticus October 15th, 2007 07:47 PM

Re: Black Tome
 
So is there any easy way I can look at all of the units and their stats for DOM3?

NTJedi October 15th, 2007 11:54 PM

Re: Black Tome
 
Quote:

ioticus said:
So is there any easy way I can look at all of the units and their stats for DOM3?

Check the link from Edi's signature for his 3.10_database... or search the forums for the all units view map where you start the game as middle era Pythium.

ioticus October 16th, 2007 12:40 PM

Re: Black Tome
 
Thanks, I found the map posted by PDF. When I view the units I notice the devils that were listed in Edi's stat fix list as being wrong do have their magic power. Why is that?

HoneyBadger October 21st, 2007 08:13 PM

Re: Black Tome
 
Ok, my hard drive is deepfried, so I won't be able to update my mod for some time, so it might as well be added to the mod list, and I'll work on it as soon as I'm able to-which probably won't be for atleast a year or 2, because my computer is so old that I need to buy a whole new one.

So if you want to, go ahead and list F'thaqqua, since it's as complete as it's going to be for quite some time.

Burnsaber October 31st, 2007 10:34 AM

Alugra
 
http://www.shrapnelcommunity.com/thr...o=&fpart=1

Early age nation mod

Name: Alugra, City of Wonders
Author: Burnsaber
Descr: A nation of magically altered humans with superhuman abilities. Recruitable mages arenīt really powerful, but this can be offset by using a cheap national Gift of Reason on your recruitable superhuman troops, who have magical picks and other abilities only useable by commanders. Magic is very diverse, but mages with high skill in single path are rare. Will be (eventually) balanced to vanilla.

Sombre November 6th, 2007 06:26 AM

Re: Alugra
 
I've just updated the Mod List, but I'm probably missing some stuff. The volume of mods has become almost overwhelming now, I must say. I will probably add a few more I missed to it tonight.

Anyway, I've been thinking recently about mod ratings. There was a thread about this before and it seemed some people were quite strongly anti such a grading or ranking system.

http://www.shrapnelcommunity.com/thr...art=1&vc=1

However with such a huge quantity of mod nations in particular, I feel like people could do with some kind of guide to which are the best on offer and which might not be worth their time. I think we can all agree that mods vary in quality.

On the other hand, this is a mod list and I believe it should remain objective and factual. I try to keep my own opinions out of it as much as possible.

With all this said, I am going to make a mod review thread, where people can freely express their opinions on various mods and present their favourites. If people don't use this thread, it's a sign that ratings and rankings are not the way to go. If they do, then that's gravy.

I am also going to make a modder profile section in the mod list, introducing some of the people that inhabit this subforum :]

Edi November 6th, 2007 08:57 AM

Re: Alugra
 
I would appreciate it if you added the Better Independents mod to the "Other" section. It can be easily found through the link in my sig, but having it listed would be nice. Some people obviously liked it and it has seen some use. Now that it also comes in a 3-in-1 package that allows choice of which one to use, it's about as good as it's going to be.

Sombre November 6th, 2007 09:21 AM

Re: Alugra
 
Cool I'll stick it in there now. I just managed to miss it the last couple of times I updated, nothing intentional :]

Amos November 6th, 2007 01:08 PM

Re: Alugra
 
Thank you for updating the list Sombre. This list makes it easy for me to find the mods when I need to update them.


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