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-   -   Parganos game for 6 players (running) (http://forum.shrapnelgames.com/showthread.php?t=33537)

ajr March 19th, 2007 11:27 PM

Re: Parganos game for 6 players (signing up)
 
I'm back from my trip, but I'm not re-enabling the timer until the Jomon replacement is sorted out; arghaii, could you please send me a pm with your email address so I can modify the lists?

Tuidjy March 20th, 2007 12:50 PM

Re: Parganos game for 6 players (signing up)
 
Oh, joy. What do the community rules say about new
players and old treaties? The last thing I need
right now is a new enemy where I had a peaceful
neighbor... and I made a lot of concessions to get
that peace.

solo March 20th, 2007 02:51 PM

Re: Parganos game for 6 players (signing up)
 
Although a sub is not bound by old treaties, I think most people who do sub are usually open to accepting the terms of treaties negotiated by the original player. At least having a sub and this possibility is better than turning the abandoned position over to unpredictable AI control.

Even so, the original player, had he remained in the game, might have been up to some treachery and might have planned to backstab his own ally, so a sub can not be bound by pre-existing treaties, especially when the terms seem particularly onerous.

With that thought in mind, I have forwarded arghaii's email address to each player so that they can make contact and inform him of any pre-existing treaties. There will be time to do this before he makes his first move, which he tells me he will do later on today.

Bear in mind that a sub may have no way of confirming the terms of earlier treaties, either, and could be vulnerable to false claims by unscrupulous opponents. In the long run, each player will develop a reputation among the MP community based on the way they handle their diplomacy.

Tuidjy March 20th, 2007 08:29 PM

Re: Parganos game for 6 players (signing up)
 
No worries... We renegotiated. It's easy when the treaty benefits both.

ajr March 24th, 2007 08:02 PM

Re: Parganos game for 6 players (signing up)
 
The timer is stopped again; solo must leave the game due to circumstances beyond his control. I am looking for a sub.

Arghaii March 25th, 2007 08:00 AM

Re: Parganos game for 6 players (signing up)
 
Unfortunate http://forum.shrapnelgames.com/images/smilies/frown.gif

Btw, thanks a lot for the great game.

ajr March 26th, 2007 12:23 PM

Re: Parganos game for 6 players (signing up)
 
Very advance notice - I will be out of town April 19-23. I suggest a timer stop even if I'm not still in the game, as I won't be able to fix things if someone else needs a break while I'm gone.

Ewierl March 26th, 2007 03:30 PM

Re: Parganos game for 6 players (signing up)
 
Greetings, new neighbors and friends! The new Council of Panii has removed the misled old rulers of Pangaea, and looks forwards to a time of peace and cooperation across the face of Parganos.

And speaking of advance notice, I'll be away for a few days at the start of April (probably 2nd-4th). Also, very slim chance that I'll be away for next weekend, but hopefully I'll be able to stick to the schedule. As I told AJR when I offered to sign up, I do have the occasional predictable break, but I only expect sympathy if and when I let you all know in advance http://forum.shrapnelgames.com/images/smilies/happy.gif

Tuidjy March 26th, 2007 07:09 PM

Re: Parganos game for 6 players (signing up)
 
The last few weekends we have been turning the timer off, and frankly,
I was hoping we would make it the rule rather than the exception.
Especially now that I remember why I stopped playing C'tis once upon
the time although I had no losses with it... Scripting ten flavors
of death mages before every battle soon gets old.

Ewierl April 2nd, 2007 08:21 AM

Re: Parganos game for 6 players (signing up)
 
Just as a reminder, I'm going away from now until wednesday evening (eastern US time). So, if the timer would stay off for another 2.5 days, I'd appreciate it highly http://forum.shrapnelgames.com/images/smilies/happy.gif


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