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Re: Is it just me or is Hellheim troops way to str
Except that they tend to get ganged up, since they're perceived as unbalanced.
And given the perception of early game strength and late game weakness, I'm not certain, as I said above, that a nation that bumps off 2-3 neighbors and then is brought down when its strengths no longer apply is really balanced. Finally, and somewhat tongue in cheek, that's not a statistically significant sample. Given the number of nations, even if Vanheim was twice as likely to win as any other nation, the observed distribution would not be unlikely. |
Re: Is it just me or is Hellheim troops way to str
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I believe Atlantis in EA can eat Hellheim and Vanheim for breakfast, played correctly. Also EA Caelum can eat Hellheim/Vanheim for a midday snack played correctly. Also heavily blessed Mictlan nation can stand upto them (which how everyone usually plays Mictlan) and Nelfelheim, Abysia can also stomp Hellheim/Vanheim. So where's the balance problem? Hellheim/Vanheim really are SOOOO overrated its untrue. |
Re: Is it just me or is Hellheim troops way to str
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I never played vanheim/helheim in a mp game but i've some good tactics in mind with the glamour stealth troops. In my mp games i've defeated vanheim twice but the players used the vans as a simple (very strong) combat unit. They missed the point that this things are the best national stealth troops. |
Re: Is it just me or is Hellheim troops way to str
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No matter what map size or victory condition or game settings, if its always the same then there will ALWAYS be someone that has an advantage and must be taken out first. Venheim seems to be it for small maps (not tiny ones) and about 4 players. A blitz game. In a game like that, if someone takes Vanheim then hit them first. Dont try to get it changed so that Vanheim is ruined in all the other games (and you simply end up with a new nation who is usually a problem) |
Re: Is it just me or is Hellheim troops way to str
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But I agree. I have always felt that anyone playing the right nation for them will do well. |
Re: Is it just me or is Hellheim troops way to str
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Our map was large, and we had 10 players in the beginning -a big game. Now there are four less players, and nobody gangs Vanheim so I can perceive these 2x blessed raiders in their prime. Btw, Pangaea in hit'n'run mode was rushed by the apes, Caelum was raided by said Vanheim while warring against Ulm, and is soon to be killed by Rlyeh, Abyssia was destroyed by Vanheim in the very beginning and is now supplying him with fire gems. So... I still fail to see how big games make Vanheim any more 'balanced' unless all players are experienced enough to gang him first. As for the imbalance treads - no, SCs arent imbalanced because 1) they can be countered rather easily 2) all nations can have them. For example, 2-x bless Vanheim can counter MY sc's just be giving 2-3 commanders 2-3 easily craftable items and setting them to attack. I checked it in a test game - works like a charm. Defense 30, mirror image, AP weapon, water bless quickness. He cant hit them, they kill him in two rounds. As for the statistics... It just proves some of the arguments mentioned here. Like, people tend to gang the strongest nations first. Pythium, Ermor, Vanheim are such nations. Ulm is perhaps the weakest, and ironically, thats why people often ignore them until they can drown everyone in their knights and infantry, backing them up by indie mages, golems and the like. Such thing will most likely happen in our current game btw - its turn 35, I am gonna be exhausted even if I defeat Vanheim so Ulm will get all the spoils of at. He will claim enough victory points to win, unless Rlyeh backstabs him with his amassed Ctulhus. http://forum.shrapnelgames.com/images/smilies/happy.gif P.S. I'm absolutely fine with some imbalances in this game - if anything they make Dominions 3 more fun and add depth to the game world. But vans are just too much, everything got its limits. |
Re: Is it just me or is Hellheim troops way to str
That all sounds good to me. Im still not convinced of something needing fixed. The devs might decide to tweak it abit but I dont see it as broken.
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Re: Is it just me or is Hellheim troops way to str
Sorry, what sounds good? Uncounterable raiders? Recruitable commanders who kill SCs made on lvl6+ summon chassis? Units so powerful that national troops (and many spells) are useless against them? Not units of some magically weak nation like Ulm, but units of a nation with top-notch mages.
I fail to understand this logic. |
Re: Is it just me or is Hellheim troops way to str
Thoughts on your SCs.
Sea Kings aren't particularly great SCs, but if they're what you've got to work with. Try area affect attacks. Defense shields. Definitely fire resistance. He'll still hit, but the 6ap won't work. Eye shield. Fire shield. Vine shield to reduce his defense. Any damage will break the mirror image. Snake bladders, make your SC poison immune first. (I don't know if poison gets rid of the mirror image.) Sea trolls have horrid Attack and Defense, so I'm not sure any of that will be enough, but try it out. |
Re: Is it just me or is Hellheim troops way to str
Thejeff -
My sea kings have: 100% FR 100% CR 100% LR Vine shield. Chill aura. (very nasty combo btw) Fire brand sword. Enough rejuvenation to make him not get tired with quickness on. Attack of 16+ and defense of 20+, not sure about the numbers. He kills any national troops or summons, but dies to vanheim recruitable commander ))) Btw, try this King setup, it works. Rainbow armor, vine shield, fire brand, dragon helmet, messengers boots, rest up to you. Breath of winter, quickness. |
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