.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   Mod help? (http://forum.shrapnelgames.com/showthread.php?t=33798)

BandarLover March 29th, 2007 06:43 PM

Re: More information, more questions....
 
LOL! You've been immortalized in digital form Gandalf.

Ballbarian March 29th, 2007 10:36 PM

Re: More information, more questions....
 
1 Attachment(s)
I couldn't resist:
http://www.shrapnelcommunity.com/thr...17-Gandom3.JPG

http://forum.shrapnelgames.com/image...es/biggrin.gif

Foodstamp March 29th, 2007 10:39 PM

Re: More information, more questions....
 
LAWL

Gandalf Parker March 29th, 2007 11:19 PM

Re: More information, more questions....
 
AKK Ive been photoshopped! http://forum.shrapnelgames.com/images/smilies/happy.gif
Hmmmm if I replace that guihead.tga with my cropped image...
That would be fun

Ballbarian March 29th, 2007 11:26 PM

Re: More information, more questions....
 
1 Attachment(s)
Attached is the guihead.tga that I made and used to replace the original. (Remember to back up your original!)

BandarLover March 29th, 2007 11:41 PM

O.K , O.K. back to the business at hand....
 
I must restore ordah' in my thread! http://forum.shrapnelgames.com/images/smilies/wink.gif

Alright then, working on my commander units and running into, not really trouble but difficulties with the mage types.

I get how to give a mage commander a starting magic ability, but how do I give him a random chance for magic skill as well. The mod document is a bit on the lite side of details. Or I'm just having trouble understanding it.

Hoping soon to post atleast the units and pretenders so other people can try it and give me feedback. I admit, I'm pretty much putting in random numbers for the attributes so I needs people with balance experience to check it out. Not now though, later. http://forum.shrapnelgames.com/images/smilies/wink.gif

A few more details I thought of:
I have a mage who start out with nature 1 (or 2, haven't really decided yet). He's a shaman so priestly, but I want a random chance of one elemental path of magic.

Edi March 30th, 2007 01:51 AM

Re: O.K , O.K. back to the business at hand....
 
#custommagic <mask> is the command you're looking for. You can find a lot of precalculated masks as well as all the basic masks in the Unit DB. At present, there is no possibility of assigning linked randoms such as the MA Atlantean Kings of the Deep have, so each random pick will provide one level only.

Sombre March 30th, 2007 02:54 AM

Re: O.K , O.K. back to the business at hand....
 
Actually you can /sort of/ do linked randoms, in a limited way. For instance, you could make a unit that has a 100% chance of 1 level in fire and water. You could then put #magicboost set to all paths for a value of 1. That way you're mage would randomly be either a 2 fire or 2 water user.

I think. I haven't actually tested that, but I'm fairly sure it would work.

Edi March 30th, 2007 04:14 AM

Re: O.K , O.K. back to the business at hand....
 
Hmm, hadn't thought of that. But wasn't #magicboost broken?

Sombre March 30th, 2007 06:05 AM

Re: O.K , O.K. back to the business at hand....
 
It's broken if you're looking to boost a specific path, not if you want to boost all of them at once (value = 52 or something). I have no idea why just boosting all paths works, but it does. It won't boost paths you don't already have /some/ skill in, which is why it can be used to come up with linked randoms. Sort of.


All times are GMT -4. The time now is 11:46 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.